video_core: Add BCn decoding support

This commit is contained in:
GPUCode
2023-06-06 23:10:06 +03:00
committed by bunnei
parent b8c96cee5f
commit eac46ad7ce
16 changed files with 1789 additions and 120 deletions

View File

@ -24,7 +24,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/decode_bc4.h"
#include "video_core/texture_cache/decode_bc.h"
#include "video_core/texture_cache/format_lookup_table.h"
#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h"
@ -61,8 +61,6 @@ using VideoCore::Surface::PixelFormatFromDepthFormat;
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
using VideoCore::Surface::SurfaceType;
constexpr u32 CONVERTED_BYTES_PER_BLOCK = BytesPerBlock(PixelFormat::A8B8G8R8_UNORM);
struct LevelInfo {
Extent3D size;
Extent3D block;
@ -612,7 +610,8 @@ u32 CalculateConvertedSizeBytes(const ImageInfo& info) noexcept {
}
return output_size;
}
return NumBlocksPerLayer(info, TILE_SIZE) * info.resources.layers * CONVERTED_BYTES_PER_BLOCK;
return NumBlocksPerLayer(info, TILE_SIZE) * info.resources.layers *
ConvertedBytesPerBlock(info.format);
}
u32 CalculateLayerStride(const ImageInfo& info) noexcept {
@ -945,7 +944,8 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
tile_size.height, output.subspan(output_offset));
output_offset += copy.image_extent.width * copy.image_extent.height *
copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
copy.image_subresource.num_layers *
BytesPerBlock(PixelFormat::A8B8G8R8_UNORM);
} else if (astc) {
// BC1 uses 0.5 bytes per texel
// BC3 uses 1 byte per texel
@ -956,7 +956,8 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
const u32 plane_dim = copy.image_extent.width * copy.image_extent.height;
const u32 level_size = plane_dim * copy.image_extent.depth *
copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
copy.image_subresource.num_layers *
BytesPerBlock(PixelFormat::A8B8G8R8_UNORM);
decode_scratch.resize_destructive(level_size);
Tegra::Texture::ASTC::Decompress(
@ -976,10 +977,15 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
bpp_div;
output_offset += static_cast<u32>(copy.buffer_size);
} else {
DecompressBC4(input_offset, copy.image_extent, output.subspan(output_offset));
const Extent3D image_extent{
.width = copy.image_extent.width,
.height = copy.image_extent.height * copy.image_subresource.num_layers,
.depth = copy.image_extent.depth,
};
DecompressBCn(input_offset, output.subspan(output_offset), image_extent, info.format);
output_offset += copy.image_extent.width * copy.image_extent.height *
copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
copy.image_subresource.num_layers *
ConvertedBytesPerBlock(info.format);
}
}
}