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shader_decode: Update TLD4 reflecting #1862 changes
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@ -691,6 +691,9 @@ private:
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Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
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bool is_array);
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Node GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
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bool depth_compare, bool is_array);
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std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement(
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Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
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bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
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