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glsl: Fix non-immediate buffer access
and many other misc implementations
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@ -88,6 +88,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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}
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void EmitContext::SetupExtensions(std::string& header) {
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header += "#extension GL_ARB_separate_shader_objects : enable\n";
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if (info.uses_int64) {
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header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
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}
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