glsl: Fix non-immediate buffer access

and many other misc implementations
This commit is contained in:
ameerj
2021-05-27 00:26:16 -04:00
parent d171083d53
commit ed14d31f66
12 changed files with 133 additions and 72 deletions

View File

@ -34,19 +34,23 @@ void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx,
void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
ctx.AddU32("{}=ssbo{}[{}];", inst, binding.U32(), offset.U32());
const auto offset_var{ctx.reg_alloc.Consume(offset)};
ctx.AddU32("{}=ssbo{}[{}];", inst, binding.U32(), offset_var);
}
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
ctx.AddU32x2("{}=uvec2(ssbo{}[{}],ssbo{}[{}]);", inst, binding.U32(), offset.U32(),
binding.U32(), offset.U32() + 1);
const auto offset_var{ctx.reg_alloc.Consume(offset)};
ctx.AddU32x2("{}=uvec2(ssbo{}[{}],ssbo{}[{}+1]);", inst, binding.U32(), offset_var,
binding.U32(), offset_var);
}
void EmitLoadStorage128([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
throw NotImplementedException("GLSL Instrucion");
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
ctx.AddU32x4("{}=uvec4(ssbo{}[{}],ssbo{}[{}+1],ssbo{}[{}+2],ssbo{}[{}+3]);", inst,
binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var,
binding.U32(), offset_var);
}
void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,