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glsl: Fix non-immediate buffer access
and many other misc implementations
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@ -137,6 +137,10 @@ std::string RegAlloc::GetGlslType(Type type) {
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return "uvec2 ";
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case Type::F32x2:
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return "vec2 ";
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case Type::U32x3:
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return "uvec3 ";
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case Type::F32x3:
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return "vec3 ";
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case Type::U32x4:
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return "uvec4 ";
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case Type::F32x4:
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