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shader: Optimize NVN Fallthrough
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <bitset>
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/ir/type.h"
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@ -140,6 +141,7 @@ struct Info {
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bool stores_tess_level_outer{};
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bool stores_tess_level_inner{};
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bool stores_indexed_attributes{};
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bool stores_global_memory{};
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bool uses_fp16{};
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bool uses_fp64{};
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@ -180,6 +182,8 @@ struct Info {
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IR::Type used_storage_buffer_types{};
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u32 constant_buffer_mask{};
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u32 nvn_buffer_base{};
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std::bitset<16> nvn_buffer_used{};
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boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
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constant_buffer_descriptors;
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