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hid_core: Move hid to it's own subproject
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55
src/hid_core/resources/controller_base.h
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55
src/hid_core/resources/controller_base.h
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/hle/result.h"
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#include "hid_core/resources/applet_resource.h"
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namespace Core::Timing {
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class CoreTiming;
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}
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namespace Core::HID {
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class HIDCore;
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} // namespace Core::HID
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namespace Service::HID {
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class ControllerBase {
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public:
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explicit ControllerBase(Core::HID::HIDCore& hid_core_);
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virtual ~ControllerBase();
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// Called when the controller is initialized
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virtual void OnInit() = 0;
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// When the controller is released
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virtual void OnRelease() = 0;
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// When the controller is requesting an update for the shared memory
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virtual void OnUpdate(const Core::Timing::CoreTiming& core_timing) = 0;
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// When the controller is requesting a motion update for the shared memory
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virtual void OnMotionUpdate(const Core::Timing::CoreTiming& core_timing) {}
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Result Activate();
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Result Activate(u64 aruid);
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void DeactivateController();
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bool IsControllerActivated() const;
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void SetAppletResource(std::shared_ptr<AppletResource> resource,
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std::recursive_mutex* resource_mutex);
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protected:
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bool is_activated{false};
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std::shared_ptr<AppletResource> applet_resource{nullptr};
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std::recursive_mutex* shared_mutex{nullptr};
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Core::HID::HIDCore& hid_core;
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};
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} // namespace Service::HID
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