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shader_ir: Implement ST_S
This instruction writes to a memory buffer shared with threads within the same work group. It is known as "shared" memory in GLSL.
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@ -35,7 +35,7 @@ u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
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return 1;
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}
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}
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} // namespace
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} // Anonymous namespace
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u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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@ -209,27 +209,34 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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break;
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}
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case OpCode::Id::ST_L: {
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case OpCode::Id::ST_L:
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LOG_DEBUG(HW_GPU, "ST_L cache management mode: {}",
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static_cast<u64>(instr.st_l.cache_management.Value()));
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const auto GetLmemAddr = [&](s32 offset) {
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[[fallthrough]];
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case OpCode::Id::ST_S: {
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const auto GetAddress = [&](s32 offset) {
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ASSERT(offset % 4 == 0);
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const Node immediate = Immediate(static_cast<s32>(instr.smem_imm) + offset);
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return Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8), immediate);
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};
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const auto set_memory = opcode->get().GetId() == OpCode::Id::ST_L
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? &ShaderIR::SetLocalMemory
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: &ShaderIR::SetSharedMemory;
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switch (instr.ldst_sl.type.Value()) {
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case Tegra::Shader::StoreType::Bits128:
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SetLocalMemory(bb, GetLmemAddr(12), GetRegister(instr.gpr0.Value() + 3));
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SetLocalMemory(bb, GetLmemAddr(8), GetRegister(instr.gpr0.Value() + 2));
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(this->*set_memory)(bb, GetAddress(12), GetRegister(instr.gpr0.Value() + 3));
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(this->*set_memory)(bb, GetAddress(8), GetRegister(instr.gpr0.Value() + 2));
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[[fallthrough]];
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case Tegra::Shader::StoreType::Bits64:
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SetLocalMemory(bb, GetLmemAddr(4), GetRegister(instr.gpr0.Value() + 1));
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(this->*set_memory)(bb, GetAddress(4), GetRegister(instr.gpr0.Value() + 1));
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[[fallthrough]];
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case Tegra::Shader::StoreType::Bits32:
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SetLocalMemory(bb, GetLmemAddr(0), GetRegister(instr.gpr0));
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(this->*set_memory)(bb, GetAddress(0), GetRegister(instr.gpr0));
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break;
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default:
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UNIMPLEMENTED_MSG("ST_L Unhandled type: {}",
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UNIMPLEMENTED_MSG("{} unhandled type: {}", opcode->get().GetName(),
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static_cast<u32>(instr.ldst_sl.type.Value()));
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}
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break;
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