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core: hle: kernel: KThread: Integrate with KWorkerTask and implement DoWorkerTaskImpl.
- This is used to terminate a thread asynchronously after it has been exited. - This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled. - Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
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@ -30,6 +30,7 @@
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#include "core/hle/kernel/k_system_control.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/k_thread_queue.h"
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#include "core/hle/kernel/k_worker_task_manager.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/svc_results.h"
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#include "core/hle/kernel/time_manager.h"
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@ -332,7 +333,7 @@ void KThread::Finalize() {
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}
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// Perform inherited finalization.
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KAutoObjectWithSlabHeapAndContainer<KThread, KSynchronizationObject>::Finalize();
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KSynchronizationObject::Finalize();
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}
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bool KThread::IsSignaled() const {
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@ -376,11 +377,28 @@ void KThread::StartTermination() {
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// Register terminated dpc flag.
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RegisterDpc(DpcFlag::Terminated);
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}
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void KThread::FinishTermination() {
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// Ensure that the thread is not executing on any core.
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if (parent != nullptr) {
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for (std::size_t i = 0; i < static_cast<std::size_t>(Core::Hardware::NUM_CPU_CORES); ++i) {
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KThread* core_thread{};
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do {
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core_thread = kernel.Scheduler(i).GetCurrentThread();
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} while (core_thread == this);
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}
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}
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// Close the thread.
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this->Close();
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}
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void KThread::DoWorkerTaskImpl() {
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// Finish the termination that was begun by Exit().
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this->FinishTermination();
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}
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void KThread::Pin(s32 current_core) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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@ -1027,6 +1045,9 @@ void KThread::Exit() {
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// Start termination.
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StartTermination();
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// Register the thread as a work task.
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KWorkerTaskManager::AddTask(kernel, KWorkerTaskManager::WorkerType::Exit, this);
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}
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}
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