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HLE/FS: Change the error code returned when an ExtSaveData archive is not found.
This allows Fire Emblem to boot again.
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@ -42,7 +42,7 @@ public:
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* @param icon_data Binary data of the icon
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* @param icon_size Size of the icon data
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*/
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void WriteIcon(const Path& path, const u8* icon_data, u32 icon_size);
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void WriteIcon(const Path& path, const u8* icon_data, size_t icon_size);
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private:
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/**
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@ -51,6 +51,7 @@ private:
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* See GetExtSaveDataPath for the code that extracts this data from an archive path.
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*/
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std::string mount_point;
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bool shared; ///< Whether this archive represents an ExtSaveData archive or a SharedExtSaveData archive
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};
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/**
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