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VideoCore: Split shader regs from Regs struct
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@ -66,7 +66,7 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, Attri
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return ret;
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}
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void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input) {
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void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input) {
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const unsigned max_attribute = config.max_input_attribute_index;
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for (unsigned attr = 0; attr <= max_attribute; ++attr) {
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@ -75,7 +75,7 @@ void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffe
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}
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}
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void UnitState::WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output) {
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void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) {
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unsigned int output_i = 0;
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for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) {
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output.attr[output_i++] = registers.output[reg];
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