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VideoCore: Split shader regs from Regs struct
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@ -116,9 +116,9 @@ struct UnitState {
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* @param config Shader configuration registers corresponding to the unit.
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* @param input Attribute buffer to load into the input registers.
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*/
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void LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input);
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void LoadInput(const ShaderRegs& config, const AttributeBuffer& input);
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void WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output);
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void WriteOutput(const ShaderRegs& config, AttributeBuffer& output);
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};
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struct ShaderSetup {
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