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yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
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39
src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
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39
src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vulkan/vulkan.h>
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#include "core/frontend/emu_window.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
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public:
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explicit EmuWindow_SDL2_VK(bool fullscreen);
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~EmuWindow_SDL2_VK();
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/// Swap buffers to display the next frame
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void SwapBuffers() override;
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/// Makes the graphics context current for the caller thread
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void MakeCurrent() override;
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/// Releases the GL context from the caller thread
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void DoneCurrent() override;
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/// Retrieves Vulkan specific handlers from the window
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void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
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void* surface) const override;
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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private:
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bool UseStandardLayers(PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr) const;
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VkInstance instance{};
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VkSurfaceKHR surface{};
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PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr{};
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PFN_vkDestroyInstance vkDestroyInstance{};
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};
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