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GPU: Handle the SetShader method call (0xE24) and store the shader config.
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@ -4,6 +4,7 @@
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#pragma once
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#include <array>
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#include <unordered_map>
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#include <vector>
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#include "common/bit_field.h"
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@ -104,7 +105,7 @@ public:
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u32 gpr_alloc;
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ShaderType type;
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INSERT_PADDING_WORDS(9);
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} shader_config[6];
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} shader_config[MaxShaderProgram];
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INSERT_PADDING_WORDS(0x5D0);
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@ -120,6 +121,19 @@ public:
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static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
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struct State {
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struct ShaderInfo {
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Regs::ShaderType type;
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Regs::ShaderProgram program;
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GPUVAddr begin_address;
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GPUVAddr end_address;
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};
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std::array<ShaderInfo, Regs::MaxShaderProgram> shaders;
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};
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State state;
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private:
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MemoryManager& memory_manager;
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@ -130,7 +144,7 @@ private:
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void DrawArrays();
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/// Method call handlers
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void PrepareShader(const std::vector<u32>& parameters);
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void SetShader(const std::vector<u32>& parameters);
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struct MethodInfo {
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const char* name;
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