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texture_cache: Split templates out
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@ -1,4 +1,4 @@
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// Copyright 2019 yuzu Emulator Project
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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@ -18,10 +18,7 @@
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#include "video_core/renderer_opengl/maxwell_to_gl.h"
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#include "video_core/renderer_opengl/util_shaders.h"
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#include "video_core/surface.h"
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#include "video_core/texture_cache/format_lookup_table.h"
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#include "video_core/texture_cache/samples_helper.h"
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#include "video_core/texture_cache/texture_cache.h"
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#include "video_core/textures/decoders.h"
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namespace OpenGL {
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namespace {
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@ -0,0 +1,10 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/texture_cache/texture_cache_templates.h"
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namespace VideoCommon {
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template class VideoCommon::TextureCache<OpenGL::TextureCacheParams>;
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}
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