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CFG: Implemented the GetConfigInfoBlk2 function.
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
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@ -19,7 +19,7 @@ namespace FileSys {
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/// specifically nand:/data/<ID0>/sysdata/<SaveID-Low>/<SaveID-High>
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class Archive_SystemSaveData final : public DiskArchive {
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public:
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Archive_SystemSaveData(const std::string& mount_point);
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Archive_SystemSaveData(const std::string& mount_point, u64 save_id);
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/**
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* Initialize the archive.
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