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service/nvflinger: Move display specifics over to vi_display
With the display and layer structures relocated to the vi service, we can begin giving these a proper interface before beginning to properly support the display types. This converts the display struct into a class and provides it with the necessary functions to preserve behavior within the NVFlinger class.
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@ -28,9 +28,13 @@ namespace Service::NVFlinger {
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constexpr std::size_t SCREEN_REFRESH_RATE = 60;
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constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
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NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing)
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: displays{{0, "Default"}, {1, "External"}, {2, "Edid"}, {3, "Internal"}, {4, "Null"}},
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core_timing{core_timing} {
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NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} {
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displays.emplace_back(0, "Default");
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displays.emplace_back(1, "External");
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displays.emplace_back(2, "Edid");
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displays.emplace_back(3, "Internal");
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displays.emplace_back(4, "Null");
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// Schedule the screen composition events
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composition_event =
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core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
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@ -55,13 +59,14 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
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// TODO(Subv): Currently we only support the Default display.
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ASSERT(name == "Default");
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const auto itr = std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.name == name; });
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.GetName() == name; });
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if (itr == displays.end()) {
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return {};
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}
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return itr->id;
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return itr->GetID();
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}
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std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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@ -71,12 +76,10 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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return {};
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}
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ASSERT_MSG(display->layers.empty(), "Only one layer is supported per display at the moment");
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const u64 layer_id = next_layer_id++;
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const u32 buffer_queue_id = next_buffer_queue_id++;
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auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
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display->layers.emplace_back(layer_id, buffer_queue);
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display->CreateLayer(layer_id, buffer_queue);
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buffer_queues.emplace_back(std::move(buffer_queue));
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return layer_id;
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}
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@ -98,7 +101,7 @@ Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_i
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return nullptr;
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}
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return display->vsync_event.readable;
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return display->GetVSyncEvent();
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}
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std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
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@ -112,7 +115,7 @@ std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
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VI::Display* NVFlinger::FindDisplay(u64 display_id) {
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.id == display_id; });
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[&](const VI::Display& display) { return display.GetID() == display_id; });
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if (itr == displays.end()) {
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return nullptr;
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@ -124,7 +127,7 @@ VI::Display* NVFlinger::FindDisplay(u64 display_id) {
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const VI::Display* NVFlinger::FindDisplay(u64 display_id) const {
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.id == display_id; });
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[&](const VI::Display& display) { return display.GetID() == display_id; });
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if (itr == displays.end()) {
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return nullptr;
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@ -140,14 +143,7 @@ VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
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return nullptr;
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}
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const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
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[&](const VI::Layer& layer) { return layer.id == layer_id; });
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if (itr == display->layers.end()) {
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return nullptr;
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}
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return &*itr;
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return display->FindLayer(layer_id);
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}
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const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
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@ -157,29 +153,20 @@ const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
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return nullptr;
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}
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const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
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[&](const VI::Layer& layer) { return layer.id == layer_id; });
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if (itr == display->layers.end()) {
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return nullptr;
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}
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return &*itr;
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return display->FindLayer(layer_id);
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}
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void NVFlinger::Compose() {
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for (auto& display : displays) {
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// Trigger vsync for this display at the end of drawing
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SCOPE_EXIT({ display.vsync_event.writable->Signal(); });
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SCOPE_EXIT({ display.SignalVSyncEvent(); });
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// Don't do anything for displays without layers.
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if (display.layers.empty())
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if (!display.HasLayers())
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continue;
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// TODO(Subv): Support more than 1 layer.
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ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
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VI::Layer& layer = display.layers[0];
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VI::Layer& layer = display.GetLayer(0);
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auto& buffer_queue = layer.buffer_queue;
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// Search for a queued buffer and acquire it
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