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shader: Implement BAR and fix memory barriers
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@ -17,6 +17,7 @@ OPCODE(Unreachable, Void,
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OPCODE(DemoteToHelperInvocation, Void, Label, )
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// Barriers
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OPCODE(Barrier, Void, )
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OPCODE(MemoryBarrierWorkgroupLevel, Void, )
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OPCODE(MemoryBarrierDeviceLevel, Void, )
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OPCODE(MemoryBarrierSystemLevel, Void, )
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