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texure_cache/util: Resolve implicit sign conversions with std::reduce
Amends implicit sign conversions occurring with usages of std::reduce and also relocates it to its own utility function to reduce verbosity a little bit.
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@ -20,6 +20,8 @@ namespace VideoCommon {
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using Tegra::Texture::TICEntry;
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using LevelArray = std::array<u32, MAX_MIP_LEVELS>;
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struct OverlapResult {
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GPUVAddr gpu_addr;
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VAddr cpu_addr;
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@ -36,8 +38,7 @@ struct OverlapResult {
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[[nodiscard]] u32 CalculateLayerSize(const ImageInfo& info) noexcept;
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[[nodiscard]] std::array<u32, MAX_MIP_LEVELS> CalculateMipLevelOffsets(
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const ImageInfo& info) noexcept;
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[[nodiscard]] LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept;
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[[nodiscard]] std::vector<u32> CalculateSliceOffsets(const ImageInfo& info);
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