Unify both sampler types.

This commit is contained in:
Fernando Sahmkow
2019-03-26 17:56:16 -04:00
committed by FernandoS27
parent e28fd3d0a5
commit fe392fff24
4 changed files with 48 additions and 22 deletions

View File

@ -196,12 +196,24 @@ enum class ExitMethod {
class Sampler {
public:
Sampler() = default;
// Use this constructor for binded Samplers
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow)
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
is_bindless{false} {}
// Use this constructor for bindless Samplers
explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, is_array{is_array},
is_shadow{is_shadow}, is_bindless{true} {}
// Use this only for serialization/deserialization
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_bindless)
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, is_bindless{is_bindless} {}
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
is_bindless{is_bindless} {}
~Sampler() = default;
std::size_t GetOffset() const {
return offset;
@ -223,6 +235,14 @@ public:
return is_shadow;
}
bool IsBindless() const {
return is_bindless;
}
std::pair<u32, u32> GetBindlessCBuf() {
return {offset >> 32, offset & 0x00000000FFFFFFFFULL};
}
bool operator<(const Sampler& rhs) const {
return std::tie(offset, index, type, is_array, is_shadow) <
std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow);
@ -234,8 +254,8 @@ private:
std::size_t offset{};
std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
};
@ -735,8 +755,9 @@ private:
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
// Accesses a texture sampler for a bindless texture.
const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow);
const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
Tegra::Shader::TextureType type, bool is_array,
bool is_shadow);
/// Extracts a sequence of bits from a node
Node BitfieldExtract(Node value, u32 offset, u32 bits);
@ -845,7 +866,6 @@ private:
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
std::map<u32, ConstBuffer> used_cbufs;
std::set<Sampler> used_samplers;
std::map<std::pair<u32, u32>, Sampler> used_bindless_samplers;
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
std::set<GlobalMemoryBase> used_global_memory_bases;