71edb55114
gl_shader_gen: Require explicit uniform locations.
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- Fixes uniform issue on AMD.
2015-10-21 21:54:56 -04:00
5ef2df056d
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
2015-10-21 21:53:19 -04:00
c2c4faef4c
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
2015-10-21 21:53:18 -04:00
bd833b8dd8
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
2015-10-21 21:53:18 -04:00
f2e7f7e101
gl_rasterizer: Add documentation to ShaderCacheKey.
2015-10-21 21:53:17 -04:00
4b5141954e
gl_shader_gen: Add additional function documentation.
2015-10-21 21:53:17 -04:00
2a0a86f629
gl_shader_util: Cleanup header file + add docstring.
2015-10-21 21:53:16 -04:00
a74774257e
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
2015-10-21 21:53:16 -04:00
c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
2015-10-21 21:53:14 -04:00
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
2015-10-21 21:53:05 -04:00
b02a533d94
gl_shader_util: Use vec3 constants for AppendColorCombiner.
2015-10-21 21:51:24 -04:00
37b0aa5af7
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
2015-10-21 21:51:24 -04:00
82f3e6dc69
gl_shader_util: Fix precision bug with alpha testing.
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- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-21 21:51:23 -04:00
e3f4233cef
Initial implementation of fragment shader generation with caching.
2015-10-21 21:51:23 -04:00
d1f73c424f
Add a register variable to loops
2015-10-21 07:45:35 -04:00
d7e346239b
Update register read loops to go with last commit
2015-10-21 07:40:30 -04:00
8a0d848646
Pad responses to gdb for VFP registers
2015-10-21 07:19:03 -04:00
53aa55fcaa
Try to add support for VFP registers
2015-10-21 07:14:43 -04:00
9f66580d7e
Fix buffer overflow comments
2015-10-21 06:49:49 -04:00
6e57389172
change file path encoding to Local8bit()
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to support non-latin characters
2015-10-20 20:58:23 +03:00
7411aed5c7
Merge pull request #1207 from kemenaran/persist-citra-settings-in-qt
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citra-qt: save hardware-rendering and shaders-jit settings
2015-10-20 10:31:13 -04:00
2e2cfa0037
Merge pull request #1204 from kemenaran/qt-add-mac-icon
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citra-qt: Add icon to the OS X app
2015-10-20 10:21:03 -04:00
c717d1551d
Merge pull request #1199 from Gareth422/encryption-check
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Loader: Implement NCCH encryption check
2015-10-20 10:17:31 -04:00
71f6672415
citra-qt: persist hardware-rendering and shaders-jit settings
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Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
2015-10-18 14:08:23 +02:00
2e8a7a7a08
Externals: Regenerate GLAD with GL_KHR_debug support.
2015-10-17 17:09:07 +01:00
22421528b7
citra-qt: Add icon to Mac app
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Previously the Mac app didn't have any icon.
2015-10-14 15:02:36 +02:00
2b7316a379
Remove unnecessary new lines, changed Deinit to Shutdown
2015-10-11 20:07:58 -04:00
721475420d
Loader: Change NCCH header types to be explicitly little-endian
2015-10-10 22:35:22 -04:00
2706394384
Loader: Implement encryption check
2015-10-10 22:34:17 -04:00
04325e5980
Merge pull request #1194 from linkmauve/no-newline
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Remove newlines in LOG_* calls
2015-10-10 14:42:17 -04:00
d36eeaa3ca
Merge pull request #1195 from Gareth422/secondary
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Fixed spelling errors
2015-10-10 14:41:52 -04:00
14af5919ba
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
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The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
be217bca70
Fixed spelling errors
2015-10-09 17:09:52 -04:00
7c747c8c33
Merge pull request #1189 from archshift/game-list-toggle-window
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Game list: propely hide on toggling window mode
2015-10-07 10:33:11 -04:00
2599d34c96
Merge pull request #1190 from rohit-n/sign-compare
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Silence -Wsign-compare warnings.
2015-10-07 10:32:19 -04:00
32391cffdd
Silence -Wsign-compare warnings.
2015-10-06 22:16:15 -05:00
87eca546b2
Merge pull request #1164 from kemenaran/qt-high-dpi-fixes
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citra-qt: high-DPI fixes and Retina on OS X
2015-10-06 19:05:15 -04:00
2ce2e05db0
Game list: propely hide on toggling window mode
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Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
2015-10-06 12:20:26 -07:00
ba5d0f594d
citra-qt: Fix mouse events coordinates on high-DPI screens
2015-10-04 23:11:05 +02:00
2f4a1e0d59
citra-qt: Enable high-DPI widgets on Mac app
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The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).
This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
2015-10-04 23:11:05 +02:00
513483f8d5
citra-qt: Use custom Info.plist for Mac builds
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Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
2015-10-04 23:11:05 +02:00
42928659e8
Use BreakpointAddress struct instead of passing address directly
2015-10-04 11:22:31 -04:00
6ea428addf
Toggle use_gdbstub in citra GLFW
2015-10-04 11:22:07 -04:00
31dee93e84
Implement gdbstub
2015-10-04 11:16:59 -04:00
addef06081
OS X build uploading: auto-confirm SSH host key
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Prevents error verifying host key (and we can't manually verify since
the prompt is obviously non-interactive).
2015-10-03 17:23:31 -07:00
5d635986bf
Merge pull request #1176 from lioncash/vs2015-code-junking-day
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Obligatory "Throw out workarounds VS2013 once limited us to" PR
2015-10-03 13:19:03 -04:00
11a64acf23
Merge pull request #1095 from archshift/game-list
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Initial implementation of a game list
2015-10-01 23:35:19 -04:00
0fae76c741
Game list: save and load column sizes, sort order, to QSettings
2015-10-01 19:39:15 -07:00
797b91a449
Add menu item for selecting the game list folder
2015-10-01 19:39:14 -07:00
6e1bb58ee8
Initial implementation of a game list
2015-10-01 19:39:14 -07:00