05d98d9bbf
gl_texture_cache: Fix multi layered texture Scale
2021-11-16 22:11:29 +01:00
b6060873ce
gl_compute_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:29 +01:00
9bc7b04ca5
gl_rasterizer: Fix rescale dirty state checking
2021-11-16 22:11:29 +01:00
f086c82e1f
gl_graphics_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:28 +01:00
56ccda1d99
texture_cache: Simplify image view queries and blacklisting
2021-11-16 22:11:28 +01:00
cee7eba64e
OpenGL: set linear mag filter when blitting a downscaled image.
2021-11-16 22:11:28 +01:00
6f3a41abe2
opengl: Use Shader::NumDescriptors when possible
2021-11-16 22:11:28 +01:00
fad2c92a39
gl_texture_cache: Simplify rescaling
2021-11-16 22:11:28 +01:00
fddf372c68
gl_texture_cache: Implement ScaleDown
2021-11-16 22:11:27 +01:00
0a6c895af7
gl_texture_cache: Rescale fixes for multi-layered textures
2021-11-16 22:11:27 +01:00
de66a69ed4
renderer_gl: Resolution scaling fixes
2021-11-16 22:11:27 +01:00
84f2aea896
Texture Cache: More rescaling fixes.
2021-11-16 22:11:27 +01:00
10e5065a5c
gl_texture_cache: WIP texture rescale
2021-11-16 22:11:27 +01:00
ba18047e8d
Texture Cache: Implement Vulkan UpScaling & DownScaling
2021-11-16 22:11:27 +01:00
22f4b290b6
VideoCore: Initial Setup for the Resolution Scaler.
2021-11-16 22:11:27 +01:00
d607ceacf4
gl_rasterizer: Remove unused includes
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This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
2021-10-31 23:57:51 -04:00
61121d1b22
gl_device: Force GLASM on NVIDIA drivers 495-496
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GLSL shaders currently do not render correctly on the recent NVIDIA
drivers. This adds a check that forces assembly shaders for these
drivers since they seem unaffected and adds a warning informing of the
decision.
Developers can disable the check by enabling graphics debugging.
2021-10-28 19:38:49 -04:00
ef811c6425
settings: Remove std::chrono usage
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Alleviates the dependency on chrono for all files that include settings.h
2021-10-17 00:37:49 -04:00
427bf76e62
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
8bd5742349
Merge pull request #7061 from ameerj/dma-buffer-misc
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buffer_cache, maxwell_dma: Minor refactoring and code fixes
2021-09-30 12:34:28 -07:00
91341b421d
Merge pull request #7036 from ameerj/ogl-bgr-v2
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gl_texture_cache: Unify BGR copy passes using PBOs
2021-09-29 16:10:56 -07:00
1ea8073783
buffer_cache: Minor fixes
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Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
2021-09-19 20:35:07 -04:00
22162f906b
host_shaders: Remove opengl_copy_bgra.comp
2021-09-16 19:49:13 -04:00
ab808fe7cf
gl_texture_cache: Migrate BGRCopyPass from util_shaders
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The BGR copies no longer use shaders.
2021-09-16 19:49:12 -04:00
7f737b022a
util_shaders: Unify BGRA copy passes
2021-09-15 21:10:52 -04:00
2df2b3719a
renderers: Log total pipeline count
2021-09-14 13:18:26 -04:00
4fda7f1c82
structured_control_flow: Conditionally invoke demote reorder pass
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This is only needed on select drivers when a fragment shader discards/demotes.
2021-08-30 11:46:24 -04:00
6a082df427
Merge pull request #6820 from yzct12345/split-cache
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texture_cache: Split out template definitions
2021-08-10 12:23:05 +02:00
268b5764c7
Merge pull request #6791 from ameerj/astc-opt
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astc_decoder: Various performance and memory optimizations
2021-08-06 21:45:24 -07:00
e80323b8b0
texture_cache: Address ameerj's review
2021-08-07 01:27:47 +00:00
02e98f6c93
texture_cache: Don't change copyright year
2021-08-05 20:52:12 +00:00
5566f3dbc0
texture_cache: Address ameerj's review
2021-08-05 20:46:24 +00:00
f9563c8f24
texture_cache: Split templates out
2021-08-05 13:52:30 +00:00
c439fc9be9
astc_decoder: Reduce workgroup size
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This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01 01:22:27 -04:00
5ab8053511
astc_decoder: Compute offset swizzles in-shader
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Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-08-01 01:22:26 -04:00
5665d05547
astc_decoder: Optimize the use EncodingData
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This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.
Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
7ac99bb127
renderers: Add explicit invert_y bool to screenshot callback
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OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
075a744e38
gl_shader_cache: Remove unused variable
2021-07-27 06:23:49 -04:00
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
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general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
98b26b6e12
Merge pull request #6585 from ameerj/hades
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Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
c80ae87b4e
renderer_base: Removed redundant settings
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use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
2021-07-23 22:10:01 -04:00
3c6d440015
Revert "renderers: Disable async shader compilation"
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This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
2021-07-22 21:51:40 -04:00
8381490a04
opengl: Fix asynchronous shaders
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Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts.
2021-07-22 21:51:40 -04:00
258f35515d
shader_environment: Receive cache version from outside
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This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22 21:51:40 -04:00
56478bc9ac
shader: Fix disabled attribute default values
2021-07-22 21:51:40 -04:00
c9528282d9
gl_device: Simplify GLASM setting logic
2021-07-22 21:51:40 -04:00
e1ed218b41
renderer_opengl: Use ARB_separate_shader_objects
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Ensures that states set for a particular stage are not attached to other
stages which may not need them.
2021-07-22 21:51:40 -04:00
94af0a00f6
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
2021-07-22 21:51:40 -04:00
8c166c68d4
gl_shader_cache: Properly implement asynchronous shaders
2021-07-22 21:51:40 -04:00
41493fbe89
renderers: Fix clang formatting
2021-07-22 21:51:40 -04:00