f7edbcd7a3
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 14:00:12 -05:00
29d4f8c2dd
Merge pull request #1109 from Subv/ldg_decode
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Shaders: Added decodings for the LDG and STG instructions.
2018-08-19 13:31:19 -04:00
9baf5de90c
Merge pull request #1108 from Subv/front_facing
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Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 13:21:14 -04:00
1b92ae136f
Shaders: Added decodings for the LDG and STG instructions.
2018-08-19 00:46:34 -05:00
731701a2d2
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 00:14:34 -05:00
8335b2f115
Shader: Implemented the predicate and mode arguments of LOP.
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The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey.
2018-08-18 14:36:37 -05:00
63dff47e22
Added predcondition GreaterThanWithNan
2018-08-18 17:49:59 +10:00
534abf9d97
gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 18:30:24 -04:00
403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
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gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 -04:00
0b668d5ff3
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:26:45 -04:00
670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
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GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11 19:10:02 -04:00
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
2018-08-11 16:00:14 -05:00
b8c43b6080
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-09 20:45:48 -04:00
25ba4d1b68
Merge pull request #982 from bunnei/stub-unk-63
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gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 22:28:18 -04:00
7f0d0a93f7
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 02:35:59 -04:00
e542356d0c
gl_shader_decompiler: Let OpenGL interpret floats.
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- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey.
2018-08-08 01:45:23 -04:00
148a5bef7e
shader_bytecode: Implement other TEXS masks.
2018-07-22 03:23:15 -04:00
c43eaa94f3
gl_shader_decompiler: Implement SEL instruction.
2018-07-22 00:37:12 -04:00
bb960c8cb4
video_core: Use nested namespaces where applicable
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Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
64b5e5d5d9
Merge pull request #655 from bunnei/pred-lt-nan
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gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 18:59:15 -07:00
49c0c081c4
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 20:04:35 -04:00
4757ffdcce
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
2018-07-12 20:00:37 -04:00
274d1fb0fc
Merge pull request #652 from Subv/fadd32i
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GPU: Implement the FADD32I shader instruction.
2018-07-12 17:36:51 -05:00
3ff21345b4
Merge pull request #651 from Subv/ffma_decode
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GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 12:42:58 -07:00
c1ae841f47
GPU: Implement the FADD32I shader instruction.
2018-07-12 12:00:31 -05:00
0cad310e12
GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 10:15:48 -05:00
639346bcfb
Merge pull request #625 from Subv/imnmx
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GPU: Implemented the IMNMX shader instruction.
2018-07-07 19:33:50 -07:00
762bf6a522
Merge pull request #626 from Subv/shader_sync
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GPU: Stub the shader SYNC and DEPBAR instructions.
2018-07-05 12:54:19 -04:00
8b815877a6
Merge pull request #622 from Subv/unused_tex
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GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05 11:29:17 -04:00
b0c92b80b1
GPU: Implemented the IMNMX shader instruction.
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It's similar to the FMNMX instruction but it works on integers.
2018-07-04 15:44:37 -05:00
77cfe4f027
GPU: Stub the shader SYNC and DEPBAR instructions.
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It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
2018-07-04 15:29:51 -05:00
c42b818cf9
GPU: Corrected the decoding for the TEX shader instruction.
2018-07-04 15:19:20 -05:00
53a55bd751
GPU: Implemented the PSETP shader instruction.
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It's similar to the isetp and fsetp instructions but it works on predicates instead.
2018-07-04 15:15:03 -05:00
6e4e0b2b41
GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02 19:48:15 -05:00
066d6184d4
Merge pull request #602 from Subv/mufu_subop
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GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-07-01 11:06:04 -04:00
f33e406ff2
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-06-30 14:48:25 -05:00
c96da97630
gl_shader_decompiler: Implement predicate NotEqualWithNan.
2018-06-30 03:01:25 -04:00
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00
eab7457c00
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
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Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 -05:00
afdd657d30
gl_shader_decompiler: Implement LOP instructions.
2018-06-17 15:27:48 -04:00
5673ce39c7
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
2018-06-17 13:31:39 -04:00
d383043e07
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
2018-06-15 22:42:02 -04:00
2015a1b180
Merge pull request #558 from Subv/iadd32i
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GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 -04:00
db0497b808
GPU: Implemented the iadd32i shader instruction.
2018-06-12 11:46:45 -05:00
5f3d6c85db
gl_shader_decompiler: Implement saturate for float instructions.
2018-06-11 21:46:34 -04:00
b366b885a1
GPU: Implement the iset family of shader instructions.
2018-06-09 16:19:13 -05:00
3cb753eeb1
GPU: Added decodings for the ISET family of instructions.
2018-06-09 15:56:50 -05:00
d81aaa3ed3
Merge pull request #550 from Subv/ssy
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GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 -04:00
e2176dc7ce
Merge pull request #551 from bunnei/shr
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gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:42:44 -04:00
5440b9c634
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:01:17 -04:00