Commit Graph

33 Commits

Author SHA1 Message Date
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
574a2c4b77 shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
194579bc4f ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
c50ad56bf5 ShaderCache: Order Phi Arguments from farthest away to nearest. 2021-10-31 19:34:15 +01:00
bf2956d77a shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
808ef97a08 shader: Move loop safety tests to code emission 2021-07-22 21:51:39 -04:00
7ac55c2a75 shader: Fix loop safety to SSA pass 2021-07-22 21:51:35 -04:00
373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM 2021-07-22 21:51:31 -04:00
d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
25949b864c shader: Fix forward referencing identity instructions when inserting phi 2021-07-22 21:51:29 -04:00
23182fa59c shader: Intrusively store in a block if it's sealed or not 2021-07-22 21:51:28 -04:00
050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
4209828646 shader: Intrusively store register values in block for SSA pass 2021-07-22 21:51:28 -04:00
50f8007172 shader: Fix Phi node types 2021-07-22 21:51:28 -04:00
0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
417fb5d385 shader: Move recursive SSA rewrite to the heap 2021-07-22 21:51:26 -04:00
ed6a1b1a3d shader: Address feedback 2021-07-22 21:51:26 -04:00
baec84247f shader: Address Feedback 2021-07-22 21:51:26 -04:00
ecb30c9072 shader: Improve VOTE.VTG stub 2021-07-22 21:51:25 -04:00
34aba9627a shader: Implement BRX 2021-07-22 21:51:25 -04:00
260743f371 shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
32b6c63485 shader: Reorder phi nodes when redefined as undefined opcodes 2021-07-22 21:51:23 -04:00
71f96fa636 shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
8810c88b7e shader: Implement SEL 2021-07-22 21:51:22 -04:00
cbfb7d182a shader: Support SSA loops on IR 2021-07-22 21:51:22 -04:00
8af9297f09 shader: Misc fixes 2021-07-22 21:51:22 -04:00
9170200a11 shader: Initial implementation of an AST 2021-07-22 21:51:22 -04:00
da8096e6e3 shader: Properly store phi on Inst 2021-07-22 21:51:21 -04:00
16cb00c521 shader: Add pools and rename files 2021-07-22 21:51:21 -04:00
dc04a50ac2 shader: Remove illegal character in SSA pass 2021-07-22 21:51:21 -04:00
e81739493a shader: Constant propagation and global memory to storage buffer 2021-07-22 21:51:21 -04:00
6c4cc0cd06 shader: SSA and dominance 2021-07-22 21:51:21 -04:00