99ceb03a1c
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
574a2c4b77
shader_recompiler: Reduce unused includes
2022-03-20 02:25:08 -04:00
194579bc4f
ShaderCache: Fix Phi Nodes Type on OGL.
2021-11-01 22:26:17 +01:00
c50ad56bf5
ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-10-31 19:34:15 +01:00
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
2021-07-22 21:51:40 -04:00
808ef97a08
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
7ac55c2a75
shader: Fix loop safety to SSA pass
2021-07-22 21:51:35 -04:00
373f75d944
shader: Add shader loop safety check settings
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Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
bf5e48ffe4
glasm: Initial implementation of phi nodes on GLASM
2021-07-22 21:51:31 -04:00
d54d7de40e
glasm: Rework control flow introducing a syntax list
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
25949b864c
shader: Fix forward referencing identity instructions when inserting phi
2021-07-22 21:51:29 -04:00
23182fa59c
shader: Intrusively store in a block if it's sealed or not
2021-07-22 21:51:28 -04:00
050e81500c
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
4209828646
shader: Intrusively store register values in block for SSA pass
2021-07-22 21:51:28 -04:00
50f8007172
shader: Fix Phi node types
2021-07-22 21:51:28 -04:00
0bb85f6a75
shader_recompiler,video_core: Cleanup some GCC and Clang errors
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Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc >
2021-07-22 21:51:26 -04:00
417fb5d385
shader: Move recursive SSA rewrite to the heap
2021-07-22 21:51:26 -04:00
ed6a1b1a3d
shader: Address feedback
2021-07-22 21:51:26 -04:00
baec84247f
shader: Address Feedback
2021-07-22 21:51:26 -04:00
ecb30c9072
shader: Improve VOTE.VTG stub
2021-07-22 21:51:25 -04:00
34aba9627a
shader: Implement BRX
2021-07-22 21:51:25 -04:00
260743f371
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
32b6c63485
shader: Reorder phi nodes when redefined as undefined opcodes
2021-07-22 21:51:23 -04:00
71f96fa636
shader: Implement CAL inlining function calls
2021-07-22 21:51:23 -04:00
8810c88b7e
shader: Implement SEL
2021-07-22 21:51:22 -04:00
cbfb7d182a
shader: Support SSA loops on IR
2021-07-22 21:51:22 -04:00
8af9297f09
shader: Misc fixes
2021-07-22 21:51:22 -04:00
9170200a11
shader: Initial implementation of an AST
2021-07-22 21:51:22 -04:00
da8096e6e3
shader: Properly store phi on Inst
2021-07-22 21:51:21 -04:00
16cb00c521
shader: Add pools and rename files
2021-07-22 21:51:21 -04:00
dc04a50ac2
shader: Remove illegal character in SSA pass
2021-07-22 21:51:21 -04:00
e81739493a
shader: Constant propagation and global memory to storage buffer
2021-07-22 21:51:21 -04:00
6c4cc0cd06
shader: SSA and dominance
2021-07-22 21:51:21 -04:00