Commit Graph

1820 Commits

Author SHA1 Message Date
3ba53f2511 1.5X resolution scaler option 2023-01-13 02:34:24 -03:00
0df43e4e07 renderer_vulkan: disable turbo by default 2023-01-08 11:38:30 -05:00
66e4a48b75 Merge pull request #9563 from german77/crash_not_allowed
input_common: Create an update engine
2023-01-07 13:41:27 -08:00
020dbcdbc7 Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
8042ce7e19 input_common: Create an update engine 2023-01-05 19:24:29 -06:00
8945fafcc0 config: Set the Vulkan driver pipeline cache option to be global 2023-01-05 21:03:01 +01:00
f4626512ff config: Better wording for VK pipeline cache option and enable by default 2023-01-05 21:03:01 +01:00
16809c1fa7 video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
a4269c285a common: add setting for renderer clock workaround 2023-01-04 22:22:01 -05:00
3ecc03ec1b yuzu-ui: Add setting for disabling macro HLE 2023-01-04 14:56:52 -05:00
a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00
d09aa0182f MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00
18637766ef MacroHLE: Reduce massive calculations on sizing estimation. 2023-01-01 16:43:57 -05:00
fd1831b65b host_memory: Use transparent huge pages where available 2023-01-01 11:40:35 +00:00
4d7be85e73 host_memory: Allocate virtual_base with MAP_NORESERVE
Specify that we do not require swap to be reserved for this address range;
allow overcommitting.
2023-01-01 11:40:35 +00:00
fbc375f0de fsp_srv: Use ReadBufferSpan 2022-12-25 13:21:15 -05:00
c6590ad07b scratch_buffer: Explicitly defing resize and resize_destructive functions
resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
2022-12-19 22:40:50 -05:00
64869807e2 tests: Add ScratchBuffer tests 2022-12-19 18:08:04 -05:00
cfc34dd41d common: Add ScratchBuffer class
This class creates a default initialized heap allocated buffer for cases where value initializing members during allocation or resize
is redundant.
2022-12-19 18:07:51 -05:00
88ba5a7f22 common: add make_unique_for_overwrite 2022-12-19 18:07:42 -05:00
fd1ea0fd84 Enable compiler optimizations and enforce x86-64-v2 on GCC/Clang (#9442)
* Testing LTO (#4)

* Testing LTO

* clang

* linux

* Added the rest of Blinkhawk's optimizations

* Unlikely asserts

* Removing LTO from Linux builds - GCC

* Removing LTO from Linux builds - Clang
2022-12-17 17:16:52 -08:00
c5f519e1e4 Set: Allow setting device nickname 2022-12-13 19:54:17 -05:00
339a37f8cb Merge pull request #9398 from liamwhite/fail
general: improve handling of system startup failure
2022-12-12 14:37:42 -08:00
Mai
d5684dbe7d Merge pull request #9415 from liamwhite/dc
memory: correct semantics of data cache management operations
2022-12-11 21:09:31 +00:00
ed37192441 memory: correct semantics of data cache management operations 2022-12-11 12:46:34 -05:00
5b837157bd video_core: Integrate SMAA
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
9704acb982 general: improve handling of system startup failure 2022-12-06 16:13:42 -05:00
e1f5f4bdea Merge pull request #9370 from liamwhite/break-unmapped
core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
3b19f741bd Merge pull request #6833 from abouvier/unbundle
cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
522e7c5663 Merge pull request #9273 from ameerj/per-game-profile
Configuration: Add per-game input profiles
2022-12-04 13:38:01 -05:00
8e17b5469f cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
f77cc6c412 Merge pull request #9344 from liamwhite/null
video_core: add null backend
2022-12-03 11:23:25 -08:00
75e16547f8 Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
22aff09b33 Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
6072b22a0b core: add option to break on unmapped access 2022-12-02 08:25:45 -05:00
5b5612c1cc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
3c39c0ac3e string_util: Fix Mingw compile error
Co-Authored-By: liamwhite <9658600+liamwhite@users.noreply.github.com>
2022-11-30 18:26:26 -05:00
37bc5118ea CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
89dd7dc180 video_core: add null backend 2022-11-28 19:49:09 -05:00
bbb963a31a Merge pull request #9339 from lioncash/cacheheader
common/cache_management: Amend header includes
2022-11-28 13:12:20 -05:00
c2c9b44749 common/cache_management: Amend header includes
Narrows the include in the header to <cstddef>, since that's what houses
size_t's definition, meanwhile the <cstdint> include can be moved into
the cpp file.
2022-11-28 10:19:53 -05:00
2ec7d0b5fd common/input: Add helpers functions for creating input and output devices
Avoids the redundancy of needing to explictly specify the common
namespace and the type.
2022-11-28 10:00:37 -05:00
7f42432f42 common/input: Pass ParamPackage by const reference in CreateDevice
This was previously being passed by value, which was unnecessary and
created more allocations than necessary.
2022-11-28 09:11:58 -05:00
3ab8d9ac7c Merge pull request #9276 from goldenx86/fsrSlider
FSR Sharpening Slider
2022-11-27 00:13:15 -08:00
701ca96827 Oops 2022-11-26 17:39:43 -03:00
26211ac339 Replace GLSL as the default OpenGL shader backend
GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
2022-11-26 17:27:04 -03:00
b670c350e4 settings: Reset FSR sharpening global state with the others 2022-11-25 22:42:24 -05:00
f209e976f4 FSR Sharpening Slider part 1 - only a global slider 2022-11-24 04:22:13 -05:00
9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
9efdad6a27 Configuration: Add per-game input profiles 2022-11-20 14:06:31 -05:00