Commit Graph

30 Commits

Author SHA1 Message Date
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
574a2c4b77 shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
9f34be5a61 emit_glsl_integer: Use negation work around 2021-12-29 19:03:50 -05:00
f32b2bcd20 shader_recompiler: Adjust emit_context includes 2021-12-05 18:11:19 -05:00
95761cc6a7 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
8289eb108f opengl: Implement LOP.CC
Used by MH:Rise
2021-07-22 21:51:39 -04:00
27ca8a0e13 glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
2021-07-22 21:51:39 -04:00
4397053d5c shader: Remove IAbs64 2021-07-22 21:51:39 -04:00
bc6e399ae3 glsl: Fix IADD CC 2021-07-22 21:51:39 -04:00
6eea88d614 glsl: Cleanup/Address feedback 2021-07-22 21:51:38 -04:00
7d89a82a48 glsl: Remove Signed Integer variables 2021-07-22 21:51:38 -04:00
85399e119d glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 2021-07-22 21:51:37 -04:00
1269a0cf8b glsl: Rework variable allocator to allow for variable reuse 2021-07-22 21:51:37 -04:00
1542f31e79 glsl: minor cleanup 2021-07-22 21:51:36 -04:00
c9a25855bc shader_recompiler: GCC fixes 2021-07-22 21:51:36 -04:00
8ba814efb2 glsl: Better Storage access and wip warps 2021-07-22 21:51:36 -04:00
86d4a05cec glsl: Fix integer conversions, implement clamp CC 2021-07-22 21:51:36 -04:00
21797efa54 glsl: Implement IADD CC 2021-07-22 21:51:36 -04:00
f6bbc76336 glsl: WIP var forward declaration
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
2a71333716 glsl: Fix bindings, add some CC ops 2021-07-22 21:51:36 -04:00
6674637853 glsl: remove unused headers 2021-07-22 21:51:36 -04:00
cdde730219 glsl: Add a more robust fp formatter 2021-07-22 21:51:36 -04:00
ef7bd53f18 glsl: Implement more Integer ops 2021-07-22 21:51:36 -04:00
266a3d60e3 glsl: Implement BF* 2021-07-22 21:51:36 -04:00
0f40b0e61c glsl: Implement a few Integer instructions 2021-07-22 21:51:36 -04:00
fb75d122a2 glsl: Use std::string_view for Emit function args. 2021-07-22 21:51:35 -04:00
115c162b9a glsl: Pass IR::Inst& to Emit functions 2021-07-22 21:51:35 -04:00
78f5eb90d7 glsl: INeg and IAdd negate tests 2021-07-22 21:51:35 -04:00
e221baccdd glsl: Reusable typed variables. IADD32 2021-07-22 21:51:35 -04:00
eaff1030de glsl: Initial backend 2021-07-22 21:51:35 -04:00