Commit Graph

18 Commits

Author SHA1 Message Date
a045e860dd ShaderCompiler: Inline driver specific constants. 2023-01-03 16:29:25 -05:00
d09aa0182f MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00
aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
75596c07e0 video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
9a95c7fa14 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
41aec2773f general: Add missing copyright notices 2021-12-05 16:18:53 -05:00
7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
dd860b684c shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
34aba9627a shader: Implement BRX 2021-07-22 21:51:25 -04:00
e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
c63cf4fa2e vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
260743f371 shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ab46371247 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
85cce78583 shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
2d48a7b4d0 shader: Initial recompiler work 2021-07-22 21:51:21 -04:00