a045e860dd
ShaderCompiler: Inline driver specific constants.
2023-01-03 16:29:25 -05:00
d09aa0182f
MacroHLE: Final cleanup and fixes.
2023-01-01 16:43:58 -05:00
aad0cbf024
MacroHLE: Add HLE replacement for base vertex and base instance.
2023-01-01 16:43:57 -05:00
75596c07e0
video_core: Fix SNORM texture buffer emulating error ( #9001 )
2022-11-04 02:39:42 -04:00
9a95c7fa14
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00
99ceb03a1c
general: Convert source file copyright comments over to SPDX
...
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
f58ee3f15f
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
41aec2773f
general: Add missing copyright notices
2021-12-05 16:18:53 -05:00
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
...
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
dd860b684c
shader: Implement D3D samplers
2021-07-22 21:51:28 -04:00
34aba9627a
shader: Implement BRX
2021-07-22 21:51:25 -04:00
e860870dd2
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
17063d16a3
shader: Implement TXQ and fix FragDepth
2021-07-22 21:51:24 -04:00
c63cf4fa2e
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
260743f371
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
ab46371247
shader: Initial support for textures and TEX
2021-07-22 21:51:23 -04:00
85cce78583
shader: Primitive Vulkan integration
2021-07-22 21:51:22 -04:00
2d48a7b4d0
shader: Initial recompiler work
2021-07-22 21:51:21 -04:00