9e9aed41be
shader_recompiler: use float image operations on load/store when required
2023-12-21 14:34:46 -05:00
e02ee8e59d
Manually robust on Maxwell and earlier
2023-10-19 19:54:31 +01:00
eb4ddb2868
shader_recompiler: skip sampler for buffer textures ( #11435 )
2023-09-14 15:23:50 +02:00
158a1896ec
Implement scaled vertex buffer format emulation
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These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
a63e17566a
spirv: Fix TXQ with MSAA textures
2023-01-29 13:47:30 -05:00
bbfad79c89
Vulkan: Add a workaround for input_position on Adreno drivers
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Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
a0c697124c
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
a4472b5526
video_core: Fix few issues in Tess stage
2022-11-07 15:42:42 +08:00
9a95c7fa14
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00
99ceb03a1c
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
574a2c4b77
shader_recompiler: Reduce unused includes
2022-03-20 02:25:08 -04:00
e228a40db8
shader_recompiler: Use functions for indirect const buffer accesses
2022-03-17 13:30:21 -04:00
6ebc972c2b
Remove spirv handle legacy related code
2021-12-18 14:08:50 +08:00
5286a7bc4c
shader_recompiler: Rename backend emit_context files
2021-12-05 16:33:44 -05:00