Commit Graph

587 Commits

Author SHA1 Message Date
77b0d01639 spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId 2022-12-13 18:25:53 -05:00
2956a33463 Vulkan: update initialization
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
0d033e6b45 spirv_emit_context: add missing flat decoration 2022-11-18 22:05:28 -05:00
9c67334031 Merge pull request #9253 from vonchenplus/attr_layer
shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
60e0d4a177 shader: Implement miss attribute layer 2022-11-17 22:45:14 +08:00
a4472b5526 video_core: Fix few issues in Tess stage 2022-11-07 15:42:42 +08:00
75596c07e0 video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
38e4382f53 Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
3822e31323 CMakeLists: Disable C4100 and C4324
Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
ae7062d522 shader_recompiler: add extended LDC to GLASM backend 2022-10-02 17:32:54 -04:00
4a493cb10f chore: fix some typos
Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
9a95c7fa14 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
b2a6dde438 video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
f580946b0d Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. 2022-07-29 06:12:39 +01:00
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
7d5a38ea6c shader_compiler: support const buffer indirect addressing in GLSL 2022-04-01 17:08:40 -04:00
a45baa0e78 shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 2022-04-01 11:17:54 -04:00
dd862dff66 Include <bit> header when std::count{r,l}_zero is used
Needed for compilation with older libc++ releases
2022-03-22 21:11:24 +00:00
574a2c4b77 shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
3009d0bd7d Address review comments 2022-03-17 14:48:18 -04:00
e228a40db8 shader_recompiler: Use functions for indirect const buffer accesses 2022-03-17 13:30:21 -04:00
3ac522ba41 Address review comments 2022-03-17 09:30:41 -04:00
52895fab67 shader: add support for const buffer indirect addressing 2022-03-14 19:43:32 -04:00
e8c50e709e emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors 2022-03-12 02:54:33 -05:00
e394e1ecc4 emit_glsl_atomic: Implement 32x2 fallback atomic ops 2022-01-29 19:56:03 -05:00
ad58d7eae7 shaders: Add U64->U32x2 Atomic fallback functions 2022-01-29 19:55:53 -05:00
4790ba7839 spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.

Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
2022-01-28 19:00:04 -05:00
beaf7654bb emit_spirv: Add Xfb execution mode when transform feedback is used
Fixes Transform Feedback on Vulkan AMD drivers.
2022-01-28 16:32:48 -05:00
a943600019 shader_recompiler: fix potential OOB access
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
2022-01-17 21:50:51 +03:00
524674aafc glsl: Remove unreachable return 2022-01-04 20:23:39 -06:00
ae7da0b12d Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
8c907c620d glsl: Add boolean reference workaround 2021-12-29 19:03:50 -05:00
b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
9f34be5a61 emit_glsl_integer: Use negation work around 2021-12-29 19:03:50 -05:00
14ac0c2923 shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
279c7bcc1a Merge pull request #7618 from goldenx86/patch-4
Increase boost requirement to 1.78.0
2021-12-28 16:25:37 -08:00
c7235e67ef Empty spaces 2021-12-28 18:50:51 -03:00
840d5520d2 Changes to avoid warnings in SSE4.2 optimized SPIR-V 2021-12-28 17:35:55 -03:00
37addf7a94 emit_glasm_context_get_set: Fix GetAttribute return value type.
GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
2021-12-24 20:45:07 -05:00
640fc1418b emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers 2021-12-24 20:03:54 -05:00
6ebc972c2b Remove spirv handle legacy related code 2021-12-18 14:08:50 +08:00
94652e122d Remove glsl handle legacy related code 2021-12-18 14:03:40 +08:00
7105204a7e emit_spirv: Reduce emit_spirv.h include overhead
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-12-05 18:11:19 -05:00
1e1f7b3234 glasm: Move implemented instructions from not_implemented.cpp 2021-12-05 18:11:19 -05:00
f32b2bcd20 shader_recompiler: Adjust emit_context includes 2021-12-05 18:11:19 -05:00
5286a7bc4c shader_recompiler: Rename backend emit_context files 2021-12-05 16:33:44 -05:00
618de4e787 vulkan: Fix rescaling push constant usage 2021-11-16 22:11:31 +01:00
68e038404c shader, video_core: Fix GCC build errors 2021-11-16 22:11:29 +01:00
65781f88f8 emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00
dc28284437 emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00