Commit Graph

46 Commits

Author SHA1 Message Date
eac46ad7ce video_core: Add BCn decoding support 2023-06-27 18:00:09 -07:00
5da70f7197 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
01c4568786 Texture Cache Util: Fix block depth adjustment on slices. 2023-05-24 10:06:58 +02:00
415c78b87c textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
8a214e5530 Texture Cache: Fix ASTC textures 2023-05-09 02:42:10 +02:00
8a3411b417 Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00
93cf2b3ca8 texture_cache: OpenGL: Implement MSAA uploads and copies 2023-02-11 15:43:07 -05:00
7584d36922 texture_cache: Use Common::ScratchBuffer for swizzle buffers 2022-12-25 15:47:41 -05:00
1209d428f1 texture_cache: Use pre-allocated buffer for texture downloads 2022-12-25 15:38:36 -05:00
c448b3af2f texture_cache: Use pre-allocated buffer for texture uploads 2022-12-25 15:38:36 -05:00
75596c07e0 video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
f5fd6b5c86 DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
6fc4012396 VideoCore: Extra Fixes. 2022-10-06 21:00:52 +02:00
01cf05bc75 chore: add missing SPDX tags
Follow-up to 99ceb03a1c
2022-04-28 18:24:11 +02:00
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
02473ea7d5 Revert "texture_cache/util: Remove unneeded ReadBlockUnsafe" 2022-04-04 16:26:53 -07:00
494c41dd5a texture_cache/util: Remove unneeded ReadBlockUnsafe
This call was reading GPU memory into the dst buffer, which is then overwritten by the SwizzleTexture call.
2022-04-04 15:57:54 -04:00
951c61aeaa texture_cache/util: Fix s32 overflow when resolving overlaps 2021-12-31 20:03:22 -05:00
ecefc932e6 Texture Cache: Redesigning the blitting system (again). 2021-11-27 11:22:16 +01:00
08674aee87 Texture Cache: Fix issue with blitting 3D textures. 2021-11-22 06:07:21 +01:00
779f4ac72d TextureCache: Eliminate format deduction as full depth conversion has been supported. 2021-11-21 05:37:01 +01:00
6f896d1fae TextureCache: Further fixes on resolve algorithm. 2021-11-19 23:02:04 +01:00
b130f648d7 TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. 2021-11-19 03:17:54 +01:00
6cdfaee7b4 Texture Cache: Fix blitting. 2021-11-16 22:11:32 +01:00
d37d10e7a7 TextureCache: fix rescaling in aliases and overlap joins. 2021-11-16 22:11:31 +01:00
6d9f347e22 texture_cache/util: Fix size calculations of multisampled images
On the texture cache we handle multisampled images by keeping their real
size in samples (e.g. 1920x1080 with 4 samples is 3840x2160).

This works nicely with size matches and other comparisons, but the
calculation for guest sizes was not having this in mind, and the size
was being multiplied (again) by the number of samples per dimension.
For example a 3840x2160 texture cache image had its width and height
multiplied by 2, resulting in a much larger texture.

Fix this issue.

- Fixes performance regression on cooking related titles when an
  unrelated bug was fixed.
2021-07-18 01:15:48 -03:00
eb3cb3af35 Merge pull request #6497 from FernandoS27/scotty-doesnt-know
GPU Memory Manager - Correct handling of non continuous backing memory.
2021-07-06 17:26:21 -07:00
fd98fcf7f0 Texture Cache: Improve accuracy of sparse texture detection. 2021-07-04 22:32:35 +02:00
38165fb7e3 Texture Cache: Initial Implementation of Sparse Textures. 2021-07-04 22:32:03 +02:00
d3d6613d33 video_core: Silence signed/unsigned mismatch warnings 2021-06-28 09:21:42 -04:00
17fff10e06 Merge pull request #6465 from FernandoS27/sex-on-the-beach
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
c5b517aa5f Merge pull request #6469 from ReinUsesLisp/blit-view-compat
texture_cache/util: Avoid relaxed image views on different bytes per block
2021-06-16 21:08:07 -04:00
d8ad6aa187 Reaper: Tune it up to be an smart GC. 2021-06-16 21:35:02 +02:00
c4ff7ecf51 textures: Reintroduce CPU ASTC decoder
Users may want to fall back to the CPU ASTC texture decoder due to hangs
and crashes that may be caused by keeping the GPU under compute heavy
loads for extended periods of time. This is especially the case in games
such as Astral Chain which make extensive use of ASTC textures.
2021-06-15 20:19:00 -04:00
3d89398b84 texture_cache/util: Avoid relaxed image views on different bytes per pixel
Avoids API usage errors on UE4 titles leading to crashes.
2021-06-14 21:03:57 -03:00
6755025310 Fix GCC undefined behavior sanitizer.
* Wrong alignment in u64 LOG_DEBUG -> memcpy.
* Huge shift exponent in stride calculation for linear buffer, unused result -> skipped.
* Large shift in buffer cache if word = 0, skip checking for set bits.

Non of those were critical, so this should not change any behavior.
At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
2021-06-10 21:07:27 +02:00
17b7f0389a texture_cache/util: Fix src being used instead of dst within DeduceBlitImages
This line can only ever be reached if src is null, so dereferencing it
here is a logic bug that slipped through.

Instead, we dereference dst instead which is guaranteed to be valid.
2021-04-19 13:01:50 -04:00
fddb278aa3 texure_cache/util: Resolve implicit sign conversions with std::reduce
Amends implicit sign conversions occurring with usages of std::reduce
and also relocates it to its own utility function to reduce verbosity a
little bit.
2021-04-12 05:21:53 -04:00
2f83d9a61b astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00
5213f70230 texture_cache: Blacklist BGRA8 copies and views on OpenGL
In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats.

This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
2021-03-04 14:14:49 -05:00
783dc9e112 texture_cache/util: Remove unused functions
Silences a few warnings on clang 12.
2021-02-09 17:30:20 -05:00
1b76e7e890 video_core: Silence -Wmissing-field-initializers warnings 2021-01-24 04:32:19 -03:00
5f4e7c77bd texture_cache/util: Resolve -Wsign-compare warning
Resolves a -Wsign-compare warning on Clang.
2021-01-17 02:47:48 -05:00
fe494a0ccd common/alignment: Rename AlignBits to AlignUpLog2
AlignUpLog2 describes what the function does better than AlignBits.
2021-01-15 04:13:33 -03:00
7d904fef2e gl_texture_cache: Avoid format views on Intel and AMD
Intel and AMD proprietary drivers are incapable of rendering to texture
views of different formats than the original texture. Avoid creating
these at a cache level. This will consume more memory, emulating them
with copies.
2021-01-04 02:06:40 -03:00
9764c13d6d video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00