3d89398b84
texture_cache/util: Avoid relaxed image views on different bytes per pixel
...
Avoids API usage errors on UE4 titles leading to crashes.
2021-06-14 21:03:57 -03:00
c8f86edee6
Merge pull request #6456 from Morph1984/very-important-changes
...
configure_cpu_debug: Clarify settings behavior
2021-06-14 15:05:44 -07:00
8d4dfc98ec
Merge pull request #6448 from Morph1984/recursive-dir-iterator
...
common: fs: Use the normal directory iterator in *Recursively functions
2021-06-14 15:47:04 +02:00
a4454329c1
general: Remove extraneous includes
2021-06-13 11:32:43 -04:00
391e823c79
common: logging: Restructure backend code
2021-06-13 11:05:58 -04:00
8150c65c07
common: logging: backend: Wrap IOFile in a unique_ptr
...
Allows us to forward declare Common::FS::IOFile.
2021-06-13 11:05:58 -04:00
a98b6c8f07
common: fs: file: Flush the file to the disk when Flush() is called
...
std::fflush does not guarantee that file buffers are flushed to the disk.
Use _commit on Windows and fsync on all other OSes to ensure that the file is flushed to the disk.
2021-06-13 07:47:57 -04:00
56afd4ab4b
Merge pull request #6452 from german77/sixaxis_firmware_stub
...
hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor
2021-06-13 05:28:32 -04:00
932c0184a7
cmake: Fix find_program usage for 3.15
...
yuzu requires CMake 3.15 yet find_program was using REQUIRED, which is
only available on 3.18 and later. Instead, we check for
"<VAR>-NOTFOUND".
In addition, check for additional requirements before building libusb or
FFmpeg with autotools. Otherwise, CMake configuration will pass yet
compilation will fail.
2021-06-13 01:15:54 -04:00
c11b4c45e1
configure_cpu_debug: Clarify settings behavior
...
This makes it clear that the disabled settings only take effect when CPU Accuracy is set to Debug Mode.
2021-06-13 00:27:33 -04:00
c978f3144c
common: fs: Use the normal directory iterator in *Recursively functions
...
MSVC's implementation of recursive_directory_iterator throws an exception on an error despite a std::error_code being passed into its constructor. This is most likely a bug in MSVC's implementation since directory_iterator does not throw an exception on an error.
We can replace the usage of recursive_directory_iterator for now until MSVC fixes their implementation of it.
2021-06-12 01:39:07 -04:00
58180f9fa8
Merge pull request #6451 from Morph1984/check-disk-space-dump
...
yuzu: main: Ensure enough space is available for RomFS dumping
2021-06-11 13:23:23 -07:00
827483409b
hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor
2021-06-11 14:44:46 -05:00
9951322e5a
Merge pull request #6422 from FernandoS27/i-am-the-senate
...
Implement/Port Fastmem from Citra to Yuzu
2021-06-11 14:26:54 -04:00
fa2aac1bf5
yuzu: main: Ensure enough space is available for RomFS dumping
...
This warns the user if there isn't enough free space to dump the entire RomFS to disk. It requires at least the size of the extracted RomFS + 1 GiB as a buffer of free space.
2021-06-11 14:04:11 -04:00
0c0c1a039e
Merge pull request #6443 from Morph1984/k-light-condition-variable
...
kernel: KLightConditionVariable: Update implementation to 12.x
2021-06-11 11:03:55 -07:00
7f85abb281
common/host_memory: Implement a fallback if fastmem fails.
...
This falls back to the old approach of using a virtual buffer.
Windows is untested, but this build should fix support for Windows < 10 v1803. However without fastmem support at all.
2021-06-11 17:27:17 +02:00
f332d4a9b5
common/host_shader: Load Windows 10 functions dynamically
...
Workaround old headers and libraries shipped on MinGW.
2021-06-11 17:27:17 +02:00
588ab44470
GPUTHread: Remove async reads from Normal Accuracy.
2021-06-11 17:27:17 +02:00
7b0d8bd1fb
rasterizer: Update pages in batches
2021-06-11 17:27:17 +02:00
ee67460ff0
host_memory: Support staged VirtualProtect calls
2021-06-11 17:27:17 +02:00
5ba28325b2
General: Add settings for fastmem and disabling adress space check.
2021-06-11 17:27:17 +02:00
c4609c92ee
common/host_memory: Optimize for huge tables.
...
In theory, if we have 2 MB continously mapped, this should save one layer of TLB.
Let's make it at least more likely by aligning the memory.
2021-06-11 17:27:06 +02:00
621f3f5f47
core: Make use of fastmem
2021-06-11 17:27:06 +02:00
740edacc8d
tests: Add tests for host memory
2021-06-11 17:27:06 +02:00
5105318bbc
common/host_memory: Add Linux implementation
2021-06-11 17:27:06 +02:00
a7837a3791
common/host_memory: Add interface and Windows implementation
2021-06-11 17:27:06 +02:00
c1b8e59ea0
Merge pull request #6407 from lat9nq/fix-libusb-2
...
cmake: Use autotools for libusb linking generally on GNU, and cleanup
2021-06-10 23:35:30 -07:00
46ec0ee55b
Merge pull request #6445 from degasus/fix_ubsn
...
Fix GCC undefined behavior sanitizer.
2021-06-10 22:17:33 -07:00
ebd38d66db
kernel: Unconditionally set thread state when appropriate
2021-06-11 00:58:04 -04:00
aa79ca7a7a
kernel: KLightConditionVariable: Update implementation to 12.x
...
Updates the implementation of KLightConditionVariable to FW 12.x
2021-06-11 00:58:04 -04:00
6755025310
Fix GCC undefined behavior sanitizer.
...
* Wrong alignment in u64 LOG_DEBUG -> memcpy.
* Huge shift exponent in stride calculation for linear buffer, unused result -> skipped.
* Large shift in buffer cache if word = 0, skip checking for set bits.
Non of those were critical, so this should not change any behavior.
At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
2021-06-10 21:07:27 +02:00
781c85b951
hle: service: sm: Remove redundant session reservation, etc.
...
- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
2021-06-10 11:34:41 -07:00
fa8a0065ca
hle: service: Increase arbitrary max sessions limit.
...
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-10 00:08:09 -07:00
b259e95c09
hle: kernel: KClientPort: Add an assert for session count.
...
- Prevents us from over decrementing num_sessions.
2021-06-09 22:36:42 -07:00
ec5674a6ad
hle: service: sm: Fix GetService setup of session & port.
2021-06-09 22:29:18 -07:00
2aa6a8d889
hle: service: Use correct size for ServerSessionCountMax.
2021-06-09 22:04:36 -07:00
b2971b48ed
hle: kernel: KServerSession: Fix client disconnected.
...
- Prevents a cloned session's handler from being overwritten by another disconnected session.
- Fixes session handler nullptr asserts with Pokemon Sword & Shield.
2021-06-09 21:37:11 -07:00
c63ea608aa
kernel: svc: Add missing error check to CancelSynchronization.
...
- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
2021-06-09 15:24:46 -07:00
5857067a18
Merge pull request #6436 from liushuyu/master
...
src/common/CMakeLists.txt: fix variable escaping
2021-06-09 15:38:56 -04:00
2d32fc2318
hle: service: Increase arbitrary max sessions limit.
...
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-09 11:59:34 -07:00
75a4ac12c6
Merge pull request #6413 from Kewlan/limitable_input_dialog_limit
...
limitable_input_dialog: Implement character limiter
2021-06-09 11:55:36 -07:00
eb9deffab6
src/common/CMakeLists.txt: fix variable escaping
2021-06-09 02:20:55 -06:00
15483c07c6
Merge pull request #6435 from lioncash/nodisc2
...
common/fs/path_util: Remove [[nodiscard]] from function with void return
2021-06-09 02:44:41 -04:00
f9c3e2e872
Merge pull request #6434 from lioncash/tcontext
...
configure_ui: Add translation context for file-scope strings
2021-06-08 19:36:44 -07:00
3c621d37f0
Merge pull request #6428 from bunnei/service-thread-crash-fix
...
hle: kernel: Remove service thread manager and use weak_ptr.
2021-06-08 16:43:55 -07:00
dd8577e91d
common/fs/path_util: Remove [[nodiscard]] from function with void return
...
We can't make use of the return value here, since we don't a return
value to work with.
2021-06-08 19:36:09 -04:00
b3eb08254b
configure_ui: Add translation context for file-scope strings
...
Allows for these strings to show up in the translation files.
2021-06-08 19:33:23 -04:00
f09c9b5fcc
Merge pull request #6426 from lat9nq/context-menu-start
...
yuzu qt: Start games from context menu
2021-06-08 17:09:25 -04:00
b8fb9b3f11
hle: kernel: KServerSession: Work-around scenario where session is closed too early.
2021-06-08 13:39:20 -07:00