cf0a7cd1c1
vfs: Make type hierarchy objects classes instead of structs
...
struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead.
2018-08-12 16:55:40 -04:00
424e90f0f5
Merge pull request #1025 from ogniK5377/bad-cast
...
Fixed invalid cast in loader
2018-08-12 16:22:35 -04:00
4cafc24a4e
Merge pull request #1035 from ogniK5377/audio-dev-revision-info
...
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12 14:56:11 -04:00
68c44ca0ee
Merge pull request #1028 from ogniK5377/aoa
...
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12 13:33:08 -04:00
66f4f86a82
GetAudioDeviceServiceWithRevisionInfo
...
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
63a70c253e
hid: disable clang-format around tables
...
Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
9e74d6238e
hid: Stub DisconnectNpad()
...
This is required by ARMS.
2018-08-12 05:56:28 -04:00
094f6003e0
Pushed the requested sample rate instead of our fixed sample rate
2018-08-12 14:58:36 +10:00
98b940052c
made ResultStatus a u16
2018-08-12 14:56:22 +10:00
e5ee0afe6f
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
...
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
ecfbe7d9c8
Stub UpdateUserPresence
...
Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
a1fb8a331f
Fixed invalid cast in loader
...
GetMessageForResultStatus takes a u16, not a size_t.
2018-08-12 13:31:15 +10:00
a921d22545
Merge pull request #1022 from bunnei/fix-splat
...
Several Friend service fixes
2018-08-11 22:42:45 -04:00
249341d08f
friend: Stub DeclareCloseOnlinePlaySession.
...
- Used by Splatoon 2.
2018-08-11 21:34:14 -04:00
261a4f0311
friend: Fix CreateFriendService to return an IFriendService interface.
2018-08-11 21:29:58 -04:00
ca4bf671ce
server_session: Provide more useful information and don't crash on bad IPC request.
2018-08-11 21:15:24 -04:00
0a93b45b6a
core: Namespace EmuWindow
...
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bc286c169f
Merge pull request #970 from DarkLordZach/loader-errors
...
loader: Add more descriptive errors
2018-08-11 19:25:30 -04:00
20c2928c2b
video_core; Get rid of global g_toggle_framelimit_enabled variable
...
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 -04:00
ec3bef7b4c
loader: Add more descriptive errors
...
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09 21:06:59 -04:00
5191c20b71
Merge pull request #997 from lioncash/const-func
...
core: Make function reference parameters const where applicable
2018-08-09 19:30:51 -04:00
69cd213fac
Merge pull request #990 from lioncash/entry
...
fsp_srv: Emplace entries first when building index instead of emplacing last
2018-08-09 19:29:36 -04:00
96ef22d3d0
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
...
vfs: Add VfsFilesystem and fix RealVfs* implementations
2018-08-09 19:22:06 -04:00
b46a5c42ff
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
...
This is simply copied by value, so there's no need to make it a
modifiable reference.
While we're at it, make the names of the parameters match its
definition.
2018-08-09 03:08:14 -04:00
ff5024ee2a
hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const
...
This function doesn't modify anything within the reference Thread
instance.
2018-08-09 02:51:38 -04:00
668458525e
vfs: Fix documentation
2018-08-08 21:45:04 -04:00
2f4f4f147f
Merge pull request #986 from mailwl/acc-loadimage
...
Service/Account: stub LoadImage function
2018-08-08 21:21:06 -04:00
94cf327e77
vfs: Fix typo in VfsFilesystem docs
2018-08-08 21:18:45 -04:00
2b6128fe0b
file_util: Use enum instead of bool for specifing path behavior
2018-08-08 21:18:45 -04:00
dad2ae1ee0
loader: Remove unused IdentifyFile overload
2018-08-08 21:18:45 -04:00
656e97df16
vfs: Use RealVfsFilesystem for fs-operations in RealVfsDirectory
2018-08-08 21:18:45 -04:00
52a2e42cb9
file_sys: Add missing include in savedata_factory
2018-08-08 21:18:45 -04:00
4b471f0554
core: Port core to VfsFilesystem for file access
2018-08-08 21:18:45 -04:00
aaa8fdea52
vfs: Add unreachable assert to file permissions converter
2018-08-08 21:18:45 -04:00
2de2ec25d6
vfs: Add RealVfsFilesystem implementation
2018-08-08 21:18:45 -04:00
3bf488ce52
vfs: Add VfsFilesystem interface and default implementation
2018-08-08 21:18:45 -04:00
b36dee364e
filesystem: Remove unnecessary if conditions
2018-08-08 21:18:45 -04:00
9f48454ea9
Merge pull request #978 from bunnei/fixioctl
...
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
2018-08-08 19:16:14 -04:00
7353cfc781
fsp_srv: Use std::string_view's copy() function instead of strncpy()
...
Given elements inserted into a vector are zeroed out, we can just copy
MAX_LEN - 1 elements and the data will already be properly null
terminated.
2018-08-08 18:51:52 -04:00
4afb05d0cc
fsp_srv: Emplace entries first when building index instead of emplacing last
...
The current way were doing it would require copying a 768 character
buffer (part of the Entry struct) to the new element in the vector.
Given it's a plain array, std::move won't eliminate that.
Instead, we can emplace an instance directly into the destination buffer
and then fill it out, avoiding the need to perform any unnecessary
copies.
Given this is done in a loop, we can request the destination to allocate
all of the necessary memory ahead of time, avoiding the need to
potentially keep reallocating over and over on every few insertions into
the vector.
2018-08-08 18:51:41 -04:00
756e1e6f9b
Merge pull request #975 from bunnei/am-stub
...
am: Stub SetScreenShotImageOrientation.
2018-08-08 16:46:45 -04:00
fd9da4232b
Merge pull request #850 from DarkLordZach/icon-meta
...
Add Icons and Metadata Support
2018-08-08 12:27:19 -04:00
448264e719
Merge pull request #958 from lioncash/nv-global
...
nvdrv: Get rid of global std::weak_ptr
2018-08-08 11:58:45 -04:00
c0d44d3b2a
Service/Account: stub LoadImage function
2018-08-08 14:42:54 +03:00
6a5d032809
Merge pull request #965 from lioncash/unused-files
...
hle: Remove unused romfs.cpp/.h
2018-08-08 03:00:38 -04:00
4941e3d412
Merge pull request #974 from lioncash/acc
...
acc: Add missing function table entries for GetUserCount
2018-08-08 02:56:00 -04:00
3c498189b6
hid: fix IsSixAxisSensorAtRest() response
2018-08-08 09:36:23 +03:00
0f834e2284
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
2018-08-08 01:49:47 -04:00
b7fb9f2071
am: Stub SetScreenShotImageOrientation.
...
- Used by Super Mario Odyssey.
2018-08-08 00:41:35 -04:00
934a2b9604
acc: Add missing function table entries for GetUserCount
...
Given this is stubbed within the common module in
5ac7b84
, it should be added to the other relevant tables as well.
2018-08-07 22:50:45 -04:00