Commit Graph

26787 Commits

Author SHA1 Message Date
4dfe9dd038 ci: bump mac to macos-14 2024-01-31 11:17:09 -05:00
d57165df45 Device Memory Manager: ensure raster protection only within mapped device addresses. 2024-01-31 16:38:51 +01:00
738e9a79a0 DeviceMemory: Make counter types configurable 2024-01-31 16:38:51 +01:00
aaab11e36f NVDRV: Join the heaper optimization blocks 2024-01-31 16:38:51 +01:00
8f848f43e9 smmu: use new range mutex construction for protecting counters 2024-01-31 16:38:51 +01:00
a7c1306e2d Texture Cache: make sparse texture table per channel 2024-01-31 16:38:51 +01:00
e8be665f11 settings: Allow audio sink, input, and output to be set per game 2024-01-31 09:31:19 -05:00
9ed82a280e Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings. 2024-01-31 01:41:59 +00:00
817d916233 am: push storage from error applet with non-zero size 2024-01-30 20:13:48 -05:00
ffe3984353 Merge pull request #12860 from liamwhite/serialization2
cmif_serialization: fix LargeData types
2024-01-30 14:29:41 -05:00
ec734cb06c Merge pull request #12859 from german77/led
service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 14:29:33 -05:00
8292ba7ad6 cmif_serialization: fix LargeData types 2024-01-30 12:26:32 -05:00
2e65616761 Merge pull request #12856 from liamwhite/serialization
cmif_serialization: fix out layout calculation
2024-01-30 11:59:00 -05:00
07aa1a99fa Merge pull request #12849 from LotP1/patch-1
Add support for the CONNREFUSED socket error
2024-01-30 11:58:55 -05:00
6524f20de4 Merge pull request #12847 from abouvier/cmake-oaknut
cmake: prefer system oaknut library
2024-01-30 11:58:48 -05:00
a0f7f2b309 service: hid: Implement GetPlayerLedPattern accurately 2024-01-30 10:57:03 -06:00
442aad9b27 Persist filters in multiplayer public lobby list
After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
2024-01-30 17:40:29 +01:00
8e0f97ac96 Color player counts in the multiplayer public lobby list
- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
2024-01-30 17:38:21 +01:00
5510b31972 internal_network: only poll for accept on blocking sockets 2024-01-30 10:29:05 -05:00
ecea5ef757 Update sockets.h
forgot to realign the enum
2024-01-30 12:24:47 +01:00
a1ce45b0b1 Update src/core/hle/service/sockets/sockets.h
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2024-01-30 11:01:04 +01:00
9ba9780a96 cmif_serialization: fix out layout calculation 2024-01-30 02:22:45 -05:00
4afca6bf5d service: capsrv: Migrate to new IPC 2024-01-29 20:35:45 -06:00
73e7a259fd cmake: prefer system oaknut library 2024-01-30 02:57:50 +01:00
8e0a40434c am: stop emulation when all applets are closed 2024-01-29 20:17:33 -05:00
68303ed601 core: support offline web applet 2024-01-29 20:17:33 -05:00
8a146469c0 am: return AppletDataBroker and use for frontend applets 2024-01-29 20:17:33 -05:00
b1c2f791af am: rework IStorage for transfer storage 2024-01-29 20:17:33 -05:00
182137a9a4 am: migrate global state to per-applet state structure 2024-01-29 20:17:33 -05:00
3155f4e96d am: retrieve main applet creation info from frontend 2024-01-29 20:17:09 -05:00
345d691328 Add hotkeys for multiplayer actions
Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.
2024-01-30 01:32:14 +01:00
dfb9fa0144 am: re-namespace frontend applets to frontend directory 2024-01-29 18:43:45 -05:00
a7e9d7842d am: add new datatypes for per-applet state 2024-01-29 18:43:45 -05:00
7de6b41030 service: split am into components 2024-01-29 18:43:45 -05:00
2cc5c517cf Update sockets_translate.cpp
Align the error case with it's index in the Errno enum
2024-01-30 00:34:07 +01:00
c0775e74ec Update sockets.h
Add the CONNREFUSED error to the Service::Sockets::Errno enum
2024-01-30 00:27:11 +01:00
3acf35bb98 Update sockets_translate.cpp
Add support for the CONNREFUSED Errno.
Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't.
2024-01-30 00:23:43 +01:00
8ddfecfbae Merge pull request #12846 from german77/mii_const
service: mii: Set arguments as const
2024-01-29 15:27:12 -05:00
51f5a6f1f8 Merge pull request #12830 from merryhime/dynamic-dual_code_block
externals/dynarmic: Update to 6.6.1
2024-01-29 15:27:04 -05:00
64fca24b32 service: mii: Set arguments as const 2024-01-29 11:22:44 -06:00
41149d061d notif: rewrite for new IPC 2024-01-29 11:56:32 -05:00
ba4cee1812 Merge pull request #12843 from t895/system-driver-whoops
android: Don't show delete button for system driver
2024-01-29 09:09:38 -05:00
06abf3205a Merge pull request #12837 from german77/cat
service: am: Focus state changed goes last
2024-01-29 09:09:00 -05:00
adfdc9520a Merge pull request #12836 from german77/im_home
service: hid: Implement home, capture and sleep buttons
2024-01-29 09:08:52 -05:00
90cb852908 Merge pull request #12814 from Kelebek1/time_new_ipc
Move time services to new IPC and add debug printing
2024-01-29 09:08:46 -05:00
278dd589ec Merge pull request #12439 from FireBurn/vkresult
Simplify VkResult lookup
2024-01-29 09:08:32 -05:00
15e8791f9d android: Don't show delete button for system driver 2024-01-29 06:59:34 -05:00
498c9bd96a Merge pull request #12840 from amazingfate/fix-gcc11
fix build for gcc 11
2024-01-29 04:36:57 -06:00
6c8df6af44 fix build for gcc 11 2024-01-29 14:00:56 +08:00
8e93537266 service: am: Focus state changed goes last 2024-01-28 22:02:01 -06:00