e3534700d7
shader_ir/conversion: Split int and float selector and implement F2F H1
2019-08-28 16:09:33 -03:00
b13fbc25b8
shader_ir/conversion: Implement F2I F16 Ra.H1
2019-08-27 23:40:40 -03:00
cedc1aab4a
Merge pull request #2753 from FernandoS27/float-convert
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Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
2019-08-21 10:27:57 -04:00
2ff8044806
shader_ir: Implement NOP
2019-08-04 03:02:55 -03:00
11f4e739bd
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
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This commit takes care of implementing the F16 Variants of the
conversion instructions and makes sure conversions are done.
2019-07-20 17:38:25 -04:00
6c4985edc9
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-19 22:20:47 -03:00
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
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gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
0ec9da2f9f
Merge pull request #2692 from ReinUsesLisp/tlds-f16
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shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
8a6fc529a9
shader_ir: Implement BRX & BRA.CC
2019-07-09 08:14:37 -04:00
c9d886c84e
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
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This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.
In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
d0966b9f7c
shader/texture: Add F16 support for TLDS
2019-07-07 16:05:56 -03:00
4d63f97945
shader_bytecode: Include missing <array>
2019-06-24 01:51:02 -03:00
06c4ce8645
shader: Decode SUST and implement backing image functionality
2019-06-20 21:38:33 -03:00
4e81fc8296
shader: Implement texture buffers
2019-06-20 21:36:12 -03:00
a32c52b1d8
shader_bytecode: Mark EXIT as flow instruction
2019-06-04 12:18:35 -04:00
75e7b45d69
shader/memory: Implement ST (generic memory)
2019-05-20 22:41:53 -03:00
f78ef617b6
shader/memory: Implement LD (generic memory)
2019-05-20 22:38:59 -03:00
d4df803b2b
shader_ir/other: Implement IPA.IDX
2019-05-02 21:46:37 -03:00
71aa9d0877
shader_ir/memory: Implement physical input attributes
2019-05-02 21:46:25 -03:00
7632a7d6d2
shader_bytecode: Add AL2P decoding
2019-05-02 21:46:25 -03:00
da0c3bc658
Merge pull request #2407 from FernandoS27/f2f
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Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
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Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
0cfbd3325b
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
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shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
aa471274d9
Do some corrections in conversion shader instructions.
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Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
2019-04-15 19:16:27 -04:00
5c280e6ff0
shader_ir: Implement STG, keep track of global memory usage and flush
2019-04-14 00:25:32 -03:00
353a099481
Merge pull request #2366 from FernandoS27/xmad-fix
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Correct XMAD mode, psl and high_b on different encodings.
2019-04-09 19:15:01 -04:00
5c55ae4e18
Correct LOP_IMN encoding
2019-04-08 13:39:12 -04:00
16adc735a5
Correct XMAD mode, psl and high_b on different encodings.
2019-04-08 13:01:17 -04:00
492040bd9c
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
2019-04-08 11:36:11 -04:00
4841440382
Implement TXQ_B
2019-04-08 11:29:52 -04:00
ac3ba9a33e
Corrections to TEX_B
2019-04-08 11:28:44 -04:00
e28fd3d0a5
Implement Bindless Samplers and TEX_B in the IR.
2019-04-08 11:23:42 -04:00
04979560fb
shader_ir/memory: Reduce severity of LD_L cache management and log it
2019-04-03 17:12:44 -03:00
24abeb9a67
shader_ir/memory: Reduce severity of ST_L cache management and log it
2019-04-03 17:12:44 -03:00
633ce92908
Merge pull request #2147 from ReinUsesLisp/texture-clean
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shader_ir: Remove "extras" from the MetaTexture
2019-03-10 17:28:36 -04:00
f9ee0dc7ee
video_core/engines: Remove unnecessary includes
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Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.
This also uncovered some indirect dependencies within other source
files. This also fixes those.
2019-03-05 20:35:32 -05:00
5ca63d0675
shader/decode: Remove extras from MetaTexture
2019-02-26 00:11:30 -03:00
48e6f77c03
shader/decode: Split memory and texture instructions decoding
2019-02-26 00:11:30 -03:00
10682ad7e0
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-14 03:25:07 -04:00
f5ec165e8c
Corrected F2I None mode to RoundEven.
2019-02-11 18:46:45 -04:00
72c70d6808
Merge pull request #2081 from ReinUsesLisp/lmem-64
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shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00
bb4549a73d
Merge pull request #2082 from FernandoS27/txq-stl
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Fix TXQ not using the component mask.
2019-02-04 20:22:32 -05:00
a568cd805b
Update src/video_core/engines/shader_bytecode.h
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Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com >
2019-02-03 21:27:26 -04:00
0306c50339
Fix TXQ not using the component mask.
2019-02-03 18:17:18 -04:00
9feb68085d
shader_bytecode: Rename BytesN enums to BitsN
2019-02-03 00:25:40 -03:00
477d616f7d
shader_ir: Unify constant buffer offset values
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Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
3b84e04af1
shader_decode: Implement LDG and basic cbuf tracking
2019-01-30 00:00:15 -03:00
a1b845b651
shader_decode: Implement VMAD and VSETP
2019-01-15 17:54:53 -03:00
dd91650aaf
shader_decode: Implement HFMA2
2019-01-15 17:54:52 -03:00
4316eaf75c
shader_decode: Fixup clang-format
2019-01-15 17:54:52 -03:00