Commit Graph

461 Commits

Author SHA1 Message Date
e3b6f6c016 glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.

Instead, use a string view to simply reference the string data without
any potential heap allocation.

Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
2018-04-19 20:12:58 -04:00
412b31ad72 glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Avoids constructing a std::string just to append a newline character
2018-04-19 20:09:27 -04:00
aa26baa3db glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Avoids constructing a std::string just to append a character.
2018-04-19 20:04:09 -04:00
4ef392906b glsl_shader_decompiler: Append indentation without constructing a separate std::string
The interface of std::string already lets us append N copies of a
character to an existing string.
2018-04-19 19:59:25 -04:00
057170928c GPU: Add support for the DXT23 and DXT45 compressed texture formats. 2018-04-18 20:48:53 -05:00
60e6e8953e Merge pull request #351 from Subv/tex_formats
GPU: Implemented the B5G6R5 format.
2018-04-18 20:20:51 -04:00
2985056340 GPU: Implemented the B5G6R5 format. 2018-04-18 18:16:45 -05:00
ce4f159b1c gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
* gl_shader_gen: Support vertical/horizontal viewport flipping.

* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18 16:42:40 -04:00
43d98ca8fe GLCache: Added boilerplate code to make supporting configurable texture component types.
For now only the UNORM type is supported.
2018-04-18 14:17:28 -05:00
5b3fab6766 GLCache: Unify texture and framebuffer formats when converting to OpenGL. 2018-04-18 14:17:28 -05:00
b2c1672e10 GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. 2018-04-18 14:17:27 -05:00
a3e82e8e1f GLCache: Take into account the texture's block height when caching and unswizzling. 2018-04-18 12:52:53 -05:00
ac09b5a2e9 GLCache: Added a function to convert cached PixelFormats back to texture formats.
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18 12:52:52 -05:00
6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. 2018-04-18 12:52:51 -05:00
c93ea96366 Merge pull request #346 from bunnei/misc-gpu-improvements
Misc gpu improvements
2018-04-17 22:17:07 -04:00
71b4a3b9f6 Merge pull request #344 from bunnei/shader-decompiler-p2
Shader decompiler changes part 2
2018-04-17 22:10:53 -04:00
7222d9a4c3 gl_rasterizer_cache: Add missing LOG statements. 2018-04-17 21:44:36 -04:00
174cba5c58 renderer_opengl: Implement BlendEquation and BlendFunc. 2018-04-17 18:11:48 -04:00
1f6fe062ca gl_shader_decompiler: Fix warnings with MarkAsUsed. 2018-04-17 16:36:44 -04:00
ed542a7309 gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. 2018-04-17 16:36:44 -04:00
ef2d5ab0c1 gl_shader_decompiler: Implement several MUFU subops and abs_d. 2018-04-17 16:36:43 -04:00
59f4ff4659 gl_shader_decompiler: Fix swizzle in GetRegister. 2018-04-17 16:36:42 -04:00
5a28dce9eb gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. 2018-04-17 16:36:42 -04:00
8d4899d6ea gl_shader_decompiler: Allow vertex position to be used in fragment shader. 2018-04-17 16:36:40 -04:00
95144cc39c gl_shader_decompiler: Implement IPA instruction. 2018-04-17 16:36:39 -04:00
8b4443c966 gl_shader_decompiler: Add support for TEXS instruction. 2018-04-17 16:36:38 -04:00
5ba71369ac gl_shader_decompiler: Use fragment output color for GPR 0-3. 2018-04-17 15:25:54 -04:00
5d529698c9 gl_shader_decompiler: Partially implement MUFU. 2018-04-17 15:25:54 -04:00
2b082e2710 Merge pull request #343 from Subv/tex_wrap_4
GPU: Implement some wrap modes
2018-04-17 12:25:24 -04:00
636ad34707 MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). 2018-04-17 10:17:18 -05:00
7fc516cc1a MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
2018-04-17 10:16:50 -05:00
77bdc49343 gl_rendering: Use NGLOG* for changed code. 2018-04-16 21:23:28 -04:00
1a1af3fda3 gl_rasterizer: Implement indexed vertex mode. 2018-04-16 21:10:15 -04:00
477aab5960 GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. 2018-04-15 15:02:50 -05:00
14ac40436e GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
2018-04-15 14:14:57 -05:00
e128e90350 GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. 2018-04-15 11:18:09 -05:00
7da47da66e GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. 2018-04-15 11:15:54 -05:00
73d9c494ea shaders: Expose hints about used const buffers. 2018-04-15 11:50:10 -04:00
c9b511da08 GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-14 23:02:05 -05:00
1957640ea2 GPU: Allow configuring ssbos in the opengl state manager. 2018-04-14 22:54:23 -05:00
ae58e46036 GPU: Added a function to determine whether a shader stage is enabled or not. 2018-04-14 22:54:23 -05:00
1b41b875dc shaders: Add NumTextureSamplers const, remove unused #pragma. 2018-04-14 18:50:06 -04:00
e6224fec27 shaders: Address PR review feedback. 2018-04-14 16:01:41 -04:00
eabeedf6af gl_shader_decompiler: Cleanup log statements. 2018-04-14 16:01:41 -04:00
0d408b965b shaders: Fix GCC and clang build issues. 2018-04-14 16:01:40 -04:00
86135864da gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. 2018-04-14 16:01:40 -04:00
50023bdae7 gl_shader_decompiler: Add shader stage hint. 2018-04-14 16:01:39 -04:00
a992aac5eb renderer_opengl: Fix Morton copy byteswap, etc. 2018-04-14 16:01:39 -04:00
0ca8fce9d0 gl_shader_manager: Implement SetShaderSamplerBindings. 2018-04-13 23:48:30 -04:00
beddc8afd2 gl_rasterizer: Generate shaders and upload uniforms. 2018-04-13 23:48:29 -04:00