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Update README.md

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Nick // Cahz 2021-03-22 10:58:01 -07:00 committed by GitHub
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- Copy the scripts and place them in your **_clientids.gsc** file
- Add **thread high_round_tracker();** into your **init()** function
- Add **player thread high_round_info();** into your **onPlayerConnect()** function
###### IF YOU NEED TO RESET YOUR SERVER AND WANT TO KEEP RECORDS
- Logs by default are kept in your game folder **/t6r/data/logs/games_zm.log**
- Open your log and check for any new records *(you can ctrl+f and search for "set by")*
- Add the record into your **dedicated_zm.cfg** file *(high round number & players)*
- When the server restarts, it will check the **dedicated_zm.cfg** file for any manually written records
###### EXAMPLES FOR ALL MAPS
```
set BuriedHighRound 1
set BuriedPlayers "Player1, Player2"
set DieRiseHighRound 1
set DieRisePlayers "Player1, Player2"
set MotdHighRound 1
set MotdPlayers "Player1, Player2"
set OriginsHighRound 1
set OriginsPlayers "Player1, Player2"
set NuketownHighRound 1
set NuketownPlayers "Player1, Player2"
set TransitHighRound 1
set TransitPlayers "Player1, Player2"
set TownHighRound 1
set TownPlayers "Player1, Player2"
```
- Download @fed's t6-gsc-utils plugin and place the .dll file inside gameserver/t6r/data/plugins
https://github.com/fedddddd/t6-gsc-utils
Using these steps will allow the server to track the highest round achieved on the server, and the players who were in the lobby at the time.
All high round records will be recorded in .txt files inside gameserver/t6r/data/logs and they will be updated automatically.