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Update README.md
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- Copy the scripts and place them in your **_clientids.gsc** file
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- Add **thread high_round_tracker();** into your **init()** function
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- Add **player thread high_round_info();** into your **onPlayerConnect()** function
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###### IF YOU NEED TO RESET YOUR SERVER AND WANT TO KEEP RECORDS
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- Logs by default are kept in your game folder **/t6r/data/logs/games_zm.log**
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- Open your log and check for any new records *(you can ctrl+f and search for "set by")*
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- Add the record into your **dedicated_zm.cfg** file *(high round number & players)*
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- When the server restarts, it will check the **dedicated_zm.cfg** file for any manually written records
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###### EXAMPLES FOR ALL MAPS
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```
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set BuriedHighRound 1
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set BuriedPlayers "Player1, Player2"
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set DieRiseHighRound 1
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set DieRisePlayers "Player1, Player2"
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set MotdHighRound 1
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set MotdPlayers "Player1, Player2"
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set OriginsHighRound 1
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set OriginsPlayers "Player1, Player2"
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set NuketownHighRound 1
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set NuketownPlayers "Player1, Player2"
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set TransitHighRound 1
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set TransitPlayers "Player1, Player2"
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set TownHighRound 1
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set TownPlayers "Player1, Player2"
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```
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- Download @fed's t6-gsc-utils plugin and place the .dll file inside gameserver/t6r/data/plugins
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https://github.com/fedddddd/t6-gsc-utils
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Using these steps will allow the server to track the highest round achieved on the server, and the players who were in the lobby at the time.
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All high round records will be recorded in .txt files inside gameserver/t6r/data/logs and they will be updated automatically.
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