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Delete _zm_bot.gsc
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\gametypes_zm\_hud_message;
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#include maps\mp\zombies\_zm_utility;
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init()
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{
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if ( !isDefined ( level.Mod_Loaded ) )
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{
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level.Mod_Loaded = true;
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level thread drawZombiesCounter();
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level thread onPlayerConnect();
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level thread add_bots();
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}
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}
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onPlayerConnect()
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{
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for(;;)
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{
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level waittill("connected", player);
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player thread onPlayerSpawned();
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}
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}
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onPlayerSpawned()
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{
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self endon("disconnect");
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level endon("game_ended");
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for(;;)
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{
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self waittill("spawned_player");
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wait 3;
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if(isDefined(self.pers["isBot"])&& self.pers["isBot"])
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{
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self EnableInvulnerability();
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}
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else
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{
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self.ignoreme = 1;
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self.score = 1000000;
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self thread debugButtonMonitor();
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wait 3;
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self giveWeapon ( "dsr50_zm" );
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self switchToWeapon ( "dsr50_zm" );
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}
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}
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}
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add_bots()
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{
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players = get_players();
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while ( players.size < 1 )
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{
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players = get_players();
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wait 1;
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}
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botsToSpawn = 1;
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for( i=0; i < botsToSpawn; i++ )
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{
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zbot_spawn();
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wait 1;
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}
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SetDvar("bot_AllowMovement", "1");
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SetDvar("bot_PressAttackBtn", "1");
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SetDvar("bot_PressMeleeBtn", "1");
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}
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zbot_spawn()
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{
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bot = AddTestClient();
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if ( !IsDefined( bot ) )
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{
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return;
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}
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bot.pers["isBot"] = true;
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bot.equipment_enabled = false;
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return bot;
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}
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debugButtonMonitor()
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{
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self notify("reset_debug_binds");
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self endon("disconnect");
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self endon("reset_debug_binds");
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level endon( "end_game" );
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for(;;)
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{
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if(self adsbuttonpressed() && self actionslotonebuttonpressed())
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{
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foreach ( player in level.players )
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{
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if ( isDefined ( player.pers["isBot"] ) && player.pers["isBot"] )
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{
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player setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
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}
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}
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}
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if(self adsbuttonpressed() && self secondaryoffhandbuttonPressed())
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{
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if(!isDefined(self.god))
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{
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self.god = true;
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self EnableInvulnerability();
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self iprintln("God Mode: ^2Enabled");
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}
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else
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{
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self.god = undefined;
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self DisableInvulnerability();
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self iprintln("God Mode: ^1Disabled");
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}
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wait 0.25;
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}
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if(self adsbuttonpressed() && self fragbuttonpressed())
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{
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self thread activate_noclip();
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}
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if(self secondaryoffhandbuttonPressed() && self fragbuttonpressed())
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{
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self [[ level.spawnplayer ]]();
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wait 0.5;
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}
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wait 0.05;
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}
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}
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activate_noclip()
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{
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if(!isDefined(self.UFO))
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{
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self.UFO = true;
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self iprintln("noclip: ^2ON");
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self disableWeapons();
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self Hide();
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self thread noclip();
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self thread noclipToggleThread();
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wait 0.5;
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self.noclipbound = true;
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}
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}
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noclipToggleThread()
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{
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self endon("stop_toggleThread");
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for(;;)
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{
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if(self attackbuttonpressed())
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{
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if(isDefined(self.noclipbound))
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{
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self.noclipbound = undefined;
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self.UFO = undefined;
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self iprintln("noclip: ^1OFF");
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self enableWeapons();
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self Show();
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self unlink();
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self.originObj delete();
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self notify("stopNoclip");
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self notify("stop_toggleThread");
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}
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}
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wait 0.2;
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}
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}
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noclip()
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{
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self endon("stopNoclip");
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self.originObj=spawn("script_origin",self.origin,1);
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self.originObj.angles=self.angles;
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self playerlinkto(self.originObj,undefined);
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for(;;)
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{
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if(self sprintbuttonpressed())
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{
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normalized=anglesToForward(self getPlayerAngles());
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scaled=vectorScale(normalized,20);
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originpos=self.origin + scaled;
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self.originObj.origin=originpos;
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}
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wait 0.05;
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}
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}
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drawZombiesCounter()
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{
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level.zombiesCounter = createServerFontString("hudsmall" , 1.9);
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level.zombiesCounter setPoint("CENTER", "CENTER", "CENTER", 190);
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level thread updateZombiesCounter();
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}
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updateZombiesCounter()
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{
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oldZombiesCount = get_current_zombie_count();
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while(true)
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{
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newZombiesCount = get_current_zombie_count();
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wait 0.05;
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if(oldZombiesCount != newZombiesCount)
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{
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level thread updateZombiesCounter();
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return;
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}
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else
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{
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if(newZombiesCount != 0)
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level.zombiesCounter.label = &"Zombies: ^1";
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else
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level.zombiesCounter.label = &"Zombies: ^6";
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level.zombiesCounter setValue(newZombiesCount);
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}
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}
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}
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