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Zombies Mods/Hitmarkers/README.md
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Zombies Mods/Hitmarkers/README.md
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# ZOMBIES HITMARKERS
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## NOTES
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- Take the precompiled version and place it inside %localappdata%/Plutonium/storage/t6/scripts/zm/ or use the source code for your own GSC
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Zombies Mods/Hitmarkers/zm_hitmarkers-compiled.gsc
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Zombies Mods/Hitmarkers/zm_hitmarkers-compiled.gsc
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Zombies Mods/Hitmarkers/zm_hitmarkers-source.gsc
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Zombies Mods/Hitmarkers/zm_hitmarkers-source.gsc
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\gametypes_zm\_hud_message;
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init()
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{
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level thread init_hitmarkers();
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}
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init_hitmarkers()
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{
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precacheshader( "damage_feedback" );
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maps/mp/zombies/_zm_spawner::register_zombie_damage_callback(::do_hitmarker);
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maps/mp/zombies/_zm_spawner::register_zombie_death_event_callback(::do_hitmarker_death);
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for( ;; )
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{
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level waittill( "connected", player );
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player.hud_damagefeedback = newdamageindicatorhudelem( player );
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player.hud_damagefeedback.horzalign = "center";
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player.hud_damagefeedback.vertalign = "middle";
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player.hud_damagefeedback.x = -12;
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player.hud_damagefeedback.y = -12;
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player.hud_damagefeedback.alpha = 0;
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player.hud_damagefeedback.archived = 1;
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player.hud_damagefeedback.color = ( 1, 1, 1 );
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player.hud_damagefeedback setshader( "damage_feedback", 24, 48 );
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player.hud_damagefeedback_red = newdamageindicatorhudelem( player );
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player.hud_damagefeedback_red.horzalign = "center";
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player.hud_damagefeedback_red.vertalign = "middle";
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player.hud_damagefeedback_red.x = -12;
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player.hud_damagefeedback_red.y = -12;
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player.hud_damagefeedback_red.alpha = 0;
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player.hud_damagefeedback_red.archived = 1;
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player.hud_damagefeedback_red.color = ( 1, 0, 0 );
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player.hud_damagefeedback_red setshader( "damage_feedback", 24, 48 );
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}
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}
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updatedamagefeedback( mod, inflictor, death ) //checked matches cerberus output
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{
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if ( !isplayer( self ) || isDefined( self.disable_hitmarkers ))
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{
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return;
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}
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if ( isDefined( mod ) && mod != "MOD_CRUSH" && mod != "MOD_GRENADE_SPLASH" && mod != "MOD_HIT_BY_OBJECT" )
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{
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if ( isDefined( inflictor ))
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{
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self playlocalsound( "mpl_hit_alert" );
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}
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if( death && getdvarintdefault( "redhitmarkers", 1 ))
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{
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self.hud_damagefeedback_red setshader( "damage_feedback", 24, 48 );
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self.hud_damagefeedback_red.alpha = 1;
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self.hud_damagefeedback_red fadeovertime( 1 );
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self.hud_damagefeedback_red.alpha = 0;
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}
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else
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{
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self.hud_damagefeedback setshader( "damage_feedback", 24, 48 );
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self.hud_damagefeedback.alpha = 1;
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self.hud_damagefeedback fadeovertime( 1 );
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self.hud_damagefeedback.alpha = 0;
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}
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}
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return 0;
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}
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do_hitmarker_death()
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{
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if( isDefined( self.attacker ) && isplayer( self.attacker ) && self.attacker != self )
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{
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self.attacker thread updatedamagefeedback( self.damagemod, self.attacker, 1 );
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}
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return 0;
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}
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do_hitmarker(mod, hitloc, hitorig, player, damage)
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{
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if( isDefined( player ) && isplayer( player ) && player != self )
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{
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player thread updatedamagefeedback( mod, player, 0 );
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}
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return 0;
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}
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