1
0
mirror of https://github.com/Paintball/BO2-GSC-Releases.git synced 2025-06-07 21:38:02 -05:00

Add files via upload

This commit is contained in:
Nick // Cahz 2021-08-02 07:55:10 -07:00 committed by GitHub
parent 27d103daf9
commit 4cae325157
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 92 additions and 0 deletions

View File

@ -0,0 +1,4 @@
# ZOMBIES HITMARKERS
## NOTES
- Take the precompiled version and place it inside %localappdata%/Plutonium/storage/t6/scripts/zm/ or use the source code for your own GSC

Binary file not shown.

View File

@ -0,0 +1,88 @@
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_hud_message;
init()
{
level thread init_hitmarkers();
}
init_hitmarkers()
{
precacheshader( "damage_feedback" );
maps/mp/zombies/_zm_spawner::register_zombie_damage_callback(::do_hitmarker);
maps/mp/zombies/_zm_spawner::register_zombie_death_event_callback(::do_hitmarker_death);
for( ;; )
{
level waittill( "connected", player );
player.hud_damagefeedback = newdamageindicatorhudelem( player );
player.hud_damagefeedback.horzalign = "center";
player.hud_damagefeedback.vertalign = "middle";
player.hud_damagefeedback.x = -12;
player.hud_damagefeedback.y = -12;
player.hud_damagefeedback.alpha = 0;
player.hud_damagefeedback.archived = 1;
player.hud_damagefeedback.color = ( 1, 1, 1 );
player.hud_damagefeedback setshader( "damage_feedback", 24, 48 );
player.hud_damagefeedback_red = newdamageindicatorhudelem( player );
player.hud_damagefeedback_red.horzalign = "center";
player.hud_damagefeedback_red.vertalign = "middle";
player.hud_damagefeedback_red.x = -12;
player.hud_damagefeedback_red.y = -12;
player.hud_damagefeedback_red.alpha = 0;
player.hud_damagefeedback_red.archived = 1;
player.hud_damagefeedback_red.color = ( 1, 0, 0 );
player.hud_damagefeedback_red setshader( "damage_feedback", 24, 48 );
}
}
updatedamagefeedback( mod, inflictor, death ) //checked matches cerberus output
{
if ( !isplayer( self ) || isDefined( self.disable_hitmarkers ))
{
return;
}
if ( isDefined( mod ) && mod != "MOD_CRUSH" && mod != "MOD_GRENADE_SPLASH" && mod != "MOD_HIT_BY_OBJECT" )
{
if ( isDefined( inflictor ))
{
self playlocalsound( "mpl_hit_alert" );
}
if( death && getdvarintdefault( "redhitmarkers", 1 ))
{
self.hud_damagefeedback_red setshader( "damage_feedback", 24, 48 );
self.hud_damagefeedback_red.alpha = 1;
self.hud_damagefeedback_red fadeovertime( 1 );
self.hud_damagefeedback_red.alpha = 0;
}
else
{
self.hud_damagefeedback setshader( "damage_feedback", 24, 48 );
self.hud_damagefeedback.alpha = 1;
self.hud_damagefeedback fadeovertime( 1 );
self.hud_damagefeedback.alpha = 0;
}
}
return 0;
}
do_hitmarker_death()
{
if( isDefined( self.attacker ) && isplayer( self.attacker ) && self.attacker != self )
{
self.attacker thread updatedamagefeedback( self.damagemod, self.attacker, 1 );
}
return 0;
}
do_hitmarker(mod, hitloc, hitorig, player, damage)
{
if( isDefined( player ) && isplayer( player ) && player != self )
{
player thread updatedamagefeedback( mod, player, 0 );
}
return 0;
}