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Zombies Mods/Nightmode/Precompiled/_zm_nightmode.gsc
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BIN
Zombies Mods/Nightmode/Precompiled/_zm_nightmode.gsc
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106
Zombies Mods/Nightmode/Source Code/_zm_nightmode.gsc
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106
Zombies Mods/Nightmode/Source Code/_zm_nightmode.gsc
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#include common_scripts/utility;
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#include maps/mp/zombies/_zm_utility;
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init()
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{
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level thread night_mode();
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}
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night_mode()
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{
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for( ;; )
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{
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level waittill( "connected", player );
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player setclientdvar( "r_dof_enable", 0 );
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player setclientdvar( "r_lodBiasRigid", -1000 );
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player setclientdvar( "r_lodBiasSkinned", -1000 );
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player setclientdvar( "r_enablePlayerShadow", 1 );
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player setclientdvar( "r_skyTransition", 1 );
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player setclientdvar( "sm_sunquality", 2 );
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player setclientdvar( "vc_fbm", "0 0 0 0" );
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player setclientdvar( "vc_fsm", "1 1 1 1" );
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player thread visual_fix();
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player thread enable_night_mode();
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}
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}
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enable_night_mode()
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{
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if( !isDefined( level.default_r_exposureValue ) )
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level.default_r_exposureValue = getDvar( "r_exposureValue" );
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if( !isDefined( level.default_r_lightTweakSunLight ) )
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level.default_r_lightTweakSunLight = getDvar( "r_lightTweakSunLight" );
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if( !isDefined( level.default_r_sky_intensity_factor0 ) )
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level.default_r_sky_intensity_factor0 = getDvar( "r_sky_intensity_factor0" );
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self setclientdvar( "r_filmUseTweaks", 1 );
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self setclientdvar( "r_bloomTweaks", 1 );
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self setclientdvar( "r_exposureTweak", 1 );
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self setclientdvar( "vc_rgbh", "0.1 0 0.3 0" );
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self setclientdvar( "vc_yl", "0 0 0.25 0" );
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self setclientdvar( "vc_yh", "0.02 0 0.1 0" );
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self setclientdvar( "vc_rgbl", "0.02 0 0.1 0" );
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self setclientdvar( "r_exposureValue", 3.9 );
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self setclientdvar( "r_lightTweakSunLight", 1 );
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self setclientdvar( "r_sky_intensity_factor0", 0 );
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if( level.script == "zm_buried" )
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{
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self setclientdvar( "r_exposureValue", 3.5 );
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}
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else if( level.script == "zm_tomb" )
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{
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self setclientdvar( "r_exposureValue", 4.25 );
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}
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else if( level.script == "zm_nuked" )
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{
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self setclientdvar( "r_exposureValue", 5.6 );
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}
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else if( level.script == "zm_highrise" )
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{
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self setclientdvar( "r_exposureValue", 3.9 );
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}
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}
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disable_night_mode()
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{
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self notify( "disable_nightmode" );
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self setclientdvar( "r_filmUseTweaks", 0 );
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self setclientdvar( "r_bloomTweaks", 0 );
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self setclientdvar( "r_exposureTweak", 0 );
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self setclientdvar( "vc_rgbh", "0 0 0 0" );
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self setclientdvar( "vc_yl", "0 0 0 0" );
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self setclientdvar( "vc_yh", "0 0 0 0" );
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self setclientdvar( "vc_rgbl", "0 0 0 0" );
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self setclientdvar( "r_exposureValue", int( level.default_r_exposureValue ) );
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self setclientdvar( "r_lightTweakSunLight", int( level.default_r_lightTweakSunLight ) );
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self setclientdvar( "r_sky_intensity_factor0", int( level.default_r_sky_intensity_factor0 ) );
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}
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visual_fix()
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{
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level endon( "game_ended" );
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self endon( "disconnect" );
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self endon( "disable_nightmode" );
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if( level.script == "zm_buried" )
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{
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while( getDvar( "r_sky_intensity_factor0" ) != 0 )
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{
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self setclientdvar( "r_lightTweakSunLight", 1 );
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self setclientdvar( "r_sky_intensity_factor0", 0 );
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wait 0.05;
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}
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}
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else if( level.script == "zm_prison" )
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{
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while( getDvar( "r_lightTweakSunLight" ) != 0 )
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{
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for( i = getDvar( "r_lightTweakSunLight" ); i >= 0; i = ( i - 0.05 ) )
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{
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self setclientdvar( "r_lightTweakSunLight", i );
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wait 0.05;
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}
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wait 0.05;
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}
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}
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else return;
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}
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