mirror of
https://github.com/Paintball/BO2-GSC-Releases.git
synced 2025-06-10 14:57:56 -05:00
Delete main.gsc
This commit is contained in:
@ -1,117 +0,0 @@
|
|||||||
#include maps/mp/_utility;
|
|
||||||
#include common_scripts/utility;
|
|
||||||
#include maps/mp/gametypes_zm/_hud_util;
|
|
||||||
#include maps/mp/zombies/_zm;
|
|
||||||
#include maps/mp/zombies/_zm_utility;
|
|
||||||
#include maps/mp/zombies/_zm_weapons;
|
|
||||||
#include maps/mp/zombies/_zm_stats;
|
|
||||||
#include maps/mp/gametypes_zm/_hud_message;
|
|
||||||
#include maps/mp/zombies/_zm_powerups;
|
|
||||||
#include maps/mp/zombies/_zm_perks;
|
|
||||||
#include maps/mp/zombies/_zm_audio;
|
|
||||||
#include maps/mp/zombies/_zm_score;
|
|
||||||
#include maps/mp/zombies/_zm_spawner;
|
|
||||||
#include maps/mp/zombies/_zm_transit;
|
|
||||||
|
|
||||||
|
|
||||||
init()
|
|
||||||
{
|
|
||||||
startInit(); //precaching models
|
|
||||||
level thread onPlayerConnect(); //on connect
|
|
||||||
thread initCustomPowerups(); //initilize custom powerups
|
|
||||||
thread initServerDvars(); //initilize server dvars (credit JezuzLizard)
|
|
||||||
level.playerDamageStub = level.callbackplayerdamage; //damage callback for phd flopper
|
|
||||||
level.callbackplayerdamage = ::phd_flopper_dmg_check; //more damage callback stuff. everybody do the flop
|
|
||||||
isTown(); //jezuzlizard's fix for tombstone :)
|
|
||||||
//level.using_solo_revive = 0; //disables solo revive, fixing only 3 revives per game.
|
|
||||||
//level.is_forever_solo_game = 0; //changes afterlives on motd from 3 to 1
|
|
||||||
}
|
|
||||||
onPlayerConnect()
|
|
||||||
{
|
|
||||||
level endon( "end_game" );
|
|
||||||
self endon( "disconnect" );
|
|
||||||
for (;;)
|
|
||||||
{
|
|
||||||
level waittill( "connected", player );
|
|
||||||
|
|
||||||
player thread [[level.givecustomcharacters]]();
|
|
||||||
player thread onPlayerSpawned();
|
|
||||||
player thread spawnIfRoundOne(); //force spawns if round 1. no more spectating one player on round 1
|
|
||||||
player thread startCustomPowerups(); //start custom powerups - Credit _Ox. just edited and added more powerups.
|
|
||||||
player thread startCustomPerkMachines(); //spawns custom perk machines on the map
|
|
||||||
player thread startCustomBank(); //custom bank (this doesnt fix the bank,it just emulates it)
|
|
||||||
player thread customEasterEgg(); //not optimized code tbh
|
|
||||||
}
|
|
||||||
}
|
|
||||||
onPlayerSpawned()
|
|
||||||
{
|
|
||||||
level endon( "end_game" );
|
|
||||||
self endon( "disconnect" );
|
|
||||||
for(;;)
|
|
||||||
{
|
|
||||||
self waittill( "spawned_player" );
|
|
||||||
|
|
||||||
if(level.round_number >= 5 && self.score < 2500) //in case players have low score and die or players join late (Helps to aid the high round, cant afford jug or gun situation)
|
|
||||||
self.score = 2500;
|
|
||||||
else if(level.round_number >= 15 && self.score < 5000)
|
|
||||||
self.score = 5000;
|
|
||||||
wait 5;
|
|
||||||
self thread ConnectMessages(); //just does the connect messages when you spawn in
|
|
||||||
self thread initCustomPerksOnPlayer(); //checks mapname and if it should give PHD flopper automatically
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ConnectMessages()
|
|
||||||
{
|
|
||||||
wait 5;
|
|
||||||
self connectMessage( "Welcome to ^1ZOMBIES++^7! \nDeveloped by ^5@ItsCahz" , false );
|
|
||||||
wait 5;
|
|
||||||
self connectMessage( "Your ^2Perk Limit ^7is ^2"+level.perk_purchase_limit+" ^7perks!" , false );
|
|
||||||
wait 5;
|
|
||||||
if(getDvar("mapname") == "zm_prison" || getDvar("mapname") == "zm_highrise" || getDvar("mapname") == "zm_buried" || getDvar("mapname") == "zm_nuked" || getDvar("mapname") == "zm_transit")
|
|
||||||
{
|
|
||||||
if(level.disableAllCustomPerks == 0) //if the perks are enabled, send the next messages
|
|
||||||
{
|
|
||||||
if(isDefined(level.customPerksAreSpawned)) //this just checks to make sure there's actually custom perk machines within the map before sending the print msg
|
|
||||||
self connectMessage( "There are extra perk machines located within the map!" , false );
|
|
||||||
if(isDefined(self.customPerkNum) && self.customPerkNum == 4) //if there's 4 custom perk machines loaded, wait 5 seconds so the player can read the print msg in the killfeed before
|
|
||||||
wait 5;
|
|
||||||
if(getDvar("mapname") == "zm_highrise")
|
|
||||||
{
|
|
||||||
if(level.enablePHDFlopper == 1)
|
|
||||||
self connectMessage( "-^6PHD Flopper" , false );
|
|
||||||
if(level.enableDeadShot == 1)
|
|
||||||
self connectMessage( "-^8Deadshot Daiquiari" , false );
|
|
||||||
if(level.enableStaminUp == 1)
|
|
||||||
self connectMessage( "-^3Stamin-Up" , false );
|
|
||||||
}
|
|
||||||
else if(getDvar("mapname") == "zm_buried")
|
|
||||||
{
|
|
||||||
if(level.enablePHDFlopper == 1)
|
|
||||||
self connectMessage( "-^6PHD Flopper" , false );
|
|
||||||
if(level.enableDeadShot == 1)
|
|
||||||
self connectMessage( "-^8Deadshot Daiquiari" , false );
|
|
||||||
}
|
|
||||||
else if(getDvar("mapname") == "zm_prison")
|
|
||||||
{
|
|
||||||
if(level.enablePHDFlopper == 1)
|
|
||||||
self connectMessage( "-^6PHD Flopper" , false );
|
|
||||||
if(level.enableStaminUp == 1)
|
|
||||||
self connectMessage( "-^3Stamin-Up" , false );
|
|
||||||
}
|
|
||||||
else if(getDvar("mapname") == "zm_nuked" || getDvar("mapname") == "zm_transit")
|
|
||||||
{
|
|
||||||
if(level.enablePHDFlopper == 1)
|
|
||||||
self connectMessage( "-^6PHD Flopper" , false );
|
|
||||||
if(level.enableDeadShot == 1)
|
|
||||||
self connectMessage( "-^8Deadshot Daiquiari" , false );
|
|
||||||
if(level.enableStaminUp == 1)
|
|
||||||
self connectMessage( "-^3Stamin-Up" , false );
|
|
||||||
if(level.enableMuleKick == 1)
|
|
||||||
self connectMessage( "-^2Mule Kick" , false );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if(getDvar("mapname") != "zm_tomb" && level.disableAllCustomPerks == 0 && level.enablePHDFlopper == 1)
|
|
||||||
self connectMessage( "^6PHD Flopper ^7is ^2Enabled ^7Automatically On This Map!" , false ); //pretty sure this would work on maps like town or farm. never tested
|
|
||||||
}
|
|
||||||
|
|
Reference in New Issue
Block a user