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Update main.gsc
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@ -56,10 +56,7 @@ onPlayerSpawned()
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else if(level.round_number >= 15 && self.score < 5000)
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self.score = 5000;
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wait 5;
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//self EnableInvulnerability();
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self giveWeapon("ray_gun_zm");
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self SwitchToWeapon("ray_gun_zm");
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//self thread ConnectMessages(); //just does the connect messages when you spawn in
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self thread ConnectMessages(); //just does the connect messages when you spawn in
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self thread initCustomPerksOnPlayer(); //checks mapname and if it should give PHD flopper automatically
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}
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}
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