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Delete overwrite_default_class.gsc

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Cahz 2020-08-08 09:26:00 -07:00 committed by GitHub
parent 28462827f0
commit bbd24c9070
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@ -1,115 +0,0 @@
#include maps/mp/gametypes/_hud;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/_utility;
#include common_scripts/utility;
init()
{
level thread onPlayerConnect();
game["strings"]["change_class"] = undefined;
}
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player thread onPlayerSpawned();
player thread doChangeClass();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;;)
{
self waittill("spawned_player");
if(isDefined(self.RandomClass))
self thread doLoadout();
}
}
doChangeClass()
{
self endon("disconnect");
for(;;)
{
self waittill("changed_class");
if(self.pers[ "class" ] == "CLASS_SMG")
{
self.pers[ "class" ] = undefined;
self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
self thread doRandomClass();
self.RandomClass = true;
}
else
{
self.pers[ "class" ] = undefined;
self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
self.RandomClass = undefined;
}
}
}
doRandomClass()
{
self.Sniper = strTok("dsr50_mp+steadyaim+fmj,dsr50_mp+steadyaim+acog,dsr50_mp+steadyaim+ir,dsr50_mp+steadyaim+dualclip,ballista_mp+steadyaim+fmj,ballista_mp+steadyaim+acog,ballista_mp+steadyaim+ir,ballista_mp+steadyaim+dualclip,ballista_mp+steadyaim+is,as50_mp+steadyaim+fmj,as50_mp+steadyaim+acog,as50_mp+steadyaim+ir,as50_mp+steadyaim+dualclip,svu_mp+steadyaim+fmj,svu_mp+steadyaim+acog,svu_mp+steadyaim+ir,svu_mp+steadyaim+dualclip", ",");
self.Weapon = strTok("hk416_mp+dualoptic,srm1216_mp,870mcs_mp,an94_mp+gl,as50_mp+fmj,ballista_mp+fmj+is,ballista_mp+fmj,beretta93r_mp,beretta93r_dw_mp,crossbow_mp,dsr50_mp+fmj,evoskorpion_mp+sf,fiveseven_mp,knife_ballistic_mp,ksg_mp+silencer,mp7_mp+sf,pdw57_mp+silencer,peacekeeper_mp+sf,riotshield_mp,sa58_mp+sf,sa58_mp+fmj+silencer,saritch_mp+sf,saritch_mp+fmj+silencer,scar_mp+gl,svu_mp+fmj+silencer,tar21_mp+dualclip,type95_mp+dualclip,vector_mp+sf,vector_mp+rf,usrpg_mp", ",");
self.Tactical = strTok("trophy_system_mp,sensor_grenade_mp,emp_grenade_mp,proximity_grenade_mp,flash_grenade_mp,willy_pete_mp", ",");
self.Frag = strTok("satchel_charge_mp,bouncingbetty_mp,claymore_mp,sticky_grenade_mp,frag_grenade_mp,hatchet_mp", ",");
self.RandSniper = RandomInt(self.Sniper.size);
self.RandWeapon = RandomInt(self.Weapon.size);
self.RandTactical = RandomInt(self.Tactical.size);
self.RandFrag = RandomInt(self.Frag.size);
self.randy = RandomIntRange(1,45);
self thread doLoadout();
}
doLoadout()
{
self thread takeDefaultClass();
self thread doPerks();
self giveWeapon(self.Sniper[self.RandSniper], 0, true(self.randy,0,0,0,0));
self giveWeapon(self.Weapon[self.RandWeapon], 0, true(self.randy,0,0,0,0));
self giveWeapon(self.Frag[self.RandFrag]);
self giveWeapon(self.Frag[self.RandFrag]);
self giveWeapon(self.Tactical[self.RandTactical]);
self giveWeapon(self.Tactical[self.RandTactical]);
self switchToWeapon(self.Sniper[self.RandSniper]);
}
takeDefaultClass()
{
self takeWeapon("evoskorpion_mp+extclip+grip");
self takeWeapon("beretta93r_mp+steadyaim");
self takeWeapon("satchel_charge_mp");
self takeWeapon("willy_pete_mp");
}
doPerks()
{
self setperk("specialty_fallheight");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastladderclimb");
self setperk("specialty_fastmantle");
self setperk("specialty_fastmeleerecovery");
self setperk("specialty_fasttoss");
self setperk("specialty_fastweaponswitch");
self setperk("specialty_movefaster");
self setperk("specialty_sprintrecovery");
self setperk("specialty_twogrenades");
self setperk("specialty_twoprimaries");
self setperk("specialty_immunecounteruav");
self setperk("specialty_immuneemp");
self setperk("specialty_immunemms");
self setperk("specialty_immunenvthermal");
self setperk("specialty_immunerangefinder");
self setperk("specialty_longersprint");
self setperk("specialty_unlimitedsprint");
}