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Delete _clientids.gsc

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Cahz 2020-08-08 09:35:20 -07:00 committed by GitHub
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#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/zombies/_zm_buildables;
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/zombies/_zm_ai_basic;
#include maps/mp/gametypes_zm/_weapons;
init()
{
level.player_out_of_playable_area_monitor = 0;
level.perk_purchase_limit = 9;
thread gscRestart();
thread setPlayersToSpectator();
level thread onplayerconnected();
level thread openAllDoors();
level thread turnOnPower();
level thread zombies_override();
setDvar( "scr_screecher_ignore_player", 1 );
}
onplayerconnected()
{
for ( ;; )
{
level waittill( "connected", player );
player thread onplayerspawned();
player thread [[ level.givecustomcharacters ]]();
player [[ level.spawnplayer ]]();
}
}
onplayerspawned()
{
for ( ;; )
{
self waittill( "spawned_player" );
self thread getAllPerks();
}
}
gscRestart()
{
level waittill( "end_game" );
setDvar( "customMapsMapRestarted", 1 );
wait 10;
map_restart( false );
}
setPlayersToSpectator()
{
level.no_end_game_check = 1;
wait 3;
players = get_players();
i = 0;
while ( i < players.size )
{
if ( i == 0 )
{
i++;
}
players[ i ] setToSpectator();
i++;
}
wait 5;
level.no_end_game_check = 0;
spawnAllPlayers();
}
setToSpectator()
{
self.sessionstate = "spectator";
if (isDefined(self.is_playing))
{
self.is_playing = false;
}
}
spawnAllPlayers()
{
players = get_players();
i = 0;
while ( i < players.size )
{
if ( players[ i ].sessionstate == "spectator" && isDefined( players[ i ].spectator_respawn ) )
{
players[ i ] [[ level.spawnplayer ]]();
if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
{
thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
}
}
i++;
}
level.no_end_game_check = 0;
}
openAllDoors()
{
if(!isDefined(level.varsArray["doors"]))
{
level.varsArray["doors"]=true;
setdvar("zombie_unlock_all",1);
wait .05;
Triggers=StrTok("zombie_doors|zombie_door|zombie_airlock_buy|zombie_debris|flag_blocker|window_shutter|zombie_trap","|");
for(a=0;a<Triggers.size;a++)
{
Trigger=GetEntArray(Triggers[a],"targetname");
for(b=0;b<Trigger.size;b++)
Trigger[b] notify("trigger");
}
wait .05;
setdvar("zombie_unlock_all",0);
}
}
turnOnPower()
{
if(!flag("power_on"))
{
trig = getEnt("use_elec_switch", "targetname");
powerSwitch = getEnt("elec_switch", "targetname");
powerSwitch notSolid();
trig setHintString(&"ZOMBIE_ELECTRIC_SWITCH");
trig setVisibleToAll();
trig notify("trigger", self);
trig setInvisibleToAll();
powerSwitch rotateRoll(-90,0,3);
powerSwitch playSound("zmb_switch_flip");
powerSwitch playSound("zmb_poweron");
level thread maps/mp/zombies/_zm_perks::perk_unpause_all_perks();
powerSwitch waittill("rotatedone");
playFx(level._effect["switch_sparks"], powerSwitch.origin+(0, 12, -60), anglesToForward(powerSwitch.angles));
powerSwitch playSound("zmb_turn_on");
level notify("electric_door");
flag_set("power_on");
level setClientField("zombie_power_on", 1);
}
}
getAllPerks()
{
self notify ( "end_perks" );
self endon ( "end_perks" );
self endon ( "disconnect" );
level endon ( "end_game" );
for(;;)
{
wait 0.5;
if (isDefined(level.zombiemode_using_juggernaut_perk) && level.zombiemode_using_juggernaut_perk)
self doGivePerk("specialty_armorvest");
if (isDefined(level.zombiemode_using_sleightofhand_perk) && level.zombiemode_using_sleightofhand_perk)
self doGivePerk("specialty_fastreload");
if (isDefined(level.zombiemode_using_doubletap_perk) && level.zombiemode_using_doubletap_perk)
self doGivePerk("specialty_rof");
if (isDefined(level.zombiemode_using_marathon_perk) && level.zombiemode_using_marathon_perk)
self doGivePerk("specialty_longersprint");
if (isDefined(level.zombiemode_using_tombstone_perk) && level.zombiemode_using_tombstone_perk)
self doGivePerk("specialty_scavenger");
if (isDefined(level._custom_perks) && isDefined(level._custom_perks["specialty_flakjacket"]) && (level.script != "zm_buried"))
self doGivePerk("specialty_flakjacket");
if (isDefined(level._custom_perks) && isDefined(level._custom_perks["specialty_nomotionsensor"]))
self doGivePerk("specialty_nomotionsensor");
if (isDefined(level._custom_perks) && isDefined(level._custom_perks["specialty_grenadepulldeath"]))
self doGivePerk("specialty_grenadepulldeath");
self doGivePerk("specialty_deadshot");
}
}
doGivePerk(perk)
{
if (!(self hasperk(perk)))
self thread maps/mp/zombies/_zm_perks::give_perk(perk, 1);
self notify ( "burp" );
}
buried_turn_power_on()
{
trigger = getent( "use_elec_switch", "targetname" );
if ( isDefined( trigger ) )
{
trigger delete();
}
master_switch = getent( "elec_switch", "targetname" );
if ( isDefined( master_switch ) )
{
master_switch notsolid();
master_switch rotateroll( -90, 0.3 );
clientnotify( "power_on" );
flag_set( "power_on" );
}
}
buried_deleteslothbarricades()
{
sloth_trigs = getentarray( "sloth_barricade", "targetname" );
foreach (trig in sloth_trigs)
{
if ( isDefined( trig.script_flag ) && level flag_exists( trig.script_flag ) )
{
flag_set( trig.script_flag );
}
parts = getentarray( trig.target, "targetname" );
array_thread( parts, ::self_delete );
}
array_thread( sloth_trigs, ::self_delete );
}
zombies_override()
{
while ( 1 )
{
level waittill( "start_of_round" );
level.zombie_total = 1;
level.zombie_health = 1;
level.zombie_move_speed = 30;
}
}