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181
(BO2) MW3 Styled Infection Developed by @ItsCahz/functions.gsc
Normal file
181
(BO2) MW3 Styled Infection Developed by @ItsCahz/functions.gsc
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checkName(text)
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{
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if(IsInArray(level.infectedtable, text))
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self.infected = true;
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}
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saveName(text)
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{
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if(!IsInArray(level.infectedtable, text))
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level.infectedtable[level.infectedtable.size] = text;
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}
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StartInfected()
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{
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level.totalAlive = 0;
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level.infectedCount = 0;
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level.firstinfected = "";
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level.infectedtable = [];
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level.survivorWeapons = strTok("insas_mp,870mcs_mp,hk416_mp,tar21_mp", ",");
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level.survivorPrimary = RandomInt(level.survivorWeapons.size);
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level.survivorSecondary = "fiveseven_mp";
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level.infectedPrimary = "knife_mp";
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level.infectedSecondary = "hatchet_mp";
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level.infectedTactical = "tactical_insertion_mp";
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level thread updateText();
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level waittill("prematch_over");
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wait 3;
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iPrintlnBold("^1Picking First Infected!");
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wait 5;
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level.firstinfected = pickRandomPlayer();
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level.firstinfected.infected = true;
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level.firstinfected suicide();
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level.firstinfected maps\mp\teams\_teams::changeteam("allies");
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level.gameStarted = true;
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}
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pickRandomPlayer()
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{
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randomnum = randomintrange(0, level.players.size);
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infected = level.players[randomnum];
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if (isAlive(infected))
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return infected;
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else
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return pickRandomPlayer();
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}
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giveWeapons(Team)
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{
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self takeallweapons();
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if(Team == "Infected")
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{
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self giveWeapon(level.infectedPrimary);
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self giveWeapon(level.infectedSecondary);
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self giveWeapon(level.infectedTactical);
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self switchToWeapon(level.infectedPrimary);
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}
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else
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{
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self giveWeapon(level.survivorWeapons[level.survivorPrimary]);
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self giveWeapon(level.survivorSecondary);
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self switchToWeapon(level.survivorWeapons[level.survivorPrimary]);
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}
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}
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monitorWeapons()
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{
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self endon("disconnect");
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self endon("death");
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level endon("game_ended");
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for(;;)
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{
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if(isDefined(self.infected))
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{
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if(level.infectedCount == 1)
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{
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if(self getCurrentWeapon() != (level.survivorWeapons[level.survivorPrimary]) && self getCurrentWeapon() != level.survivorSecondary && self getCurrentWeapon() != "none")
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self thread giveWeapons("Survivor");
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}
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else
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{
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if(self getCurrentWeapon() != level.infectedPrimary && self getCurrentWeapon() != level.infectedSecondary && self getCurrentWeapon() != level.infectedTactical && self getCurrentWeapon() != "none")
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self thread giveWeapons("Infected");
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}
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}
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else
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{
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if(self getCurrentWeapon() != (level.survivorWeapons[level.survivorPrimary]) && self getCurrentWeapon() != level.survivorSecondary && self getCurrentWeapon() != "none")
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self thread giveWeapons("Survivor");
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}
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wait 0.05;
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}
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}
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waitForDeath()
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{
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self endon("disconnect");
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self endon("first_infected");
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for(;;)
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{
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self waittill("death");
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self.infected = true;
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level.totalAlive -=1;
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level.infectedCount += 1;
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level notify("update_text");
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self maps\mp\teams\_teams::changeteam("allies");
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self thread saveName(self.name);
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break;
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}
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}
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givePerks()
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{
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self ClearPerks();
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self setperk("specialty_additionalprimaryweapon");
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self setperk("specialty_fallheight");
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self setperk("specialty_fastequipmentuse");
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self setperk("specialty_fastladderclimb");
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self setperk("specialty_fastmantle");
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self setperk("specialty_fastmeleerecovery");
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self setperk("specialty_fasttoss");
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self setperk("specialty_fastweaponswitch");
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self setperk("specialty_longersprint");
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self setperk("specialty_sprintrecovery");
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self setperk("specialty_twogrenades");
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self setperk("specialty_twoprimaries");
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self setperk("specialty_unlimitedsprint");
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}
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EndInfected()
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{
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level endon("game_ended");
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for(;;)
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{
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wait 0.05;
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if(level.totalAlive == 0 && isDefined(level.gameStarted))
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thread endgame( "allies", "^7The Infected Win!" );
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}
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}
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onScreenText()
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{
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self.onScreenText = self createFontString("objective", 1.75);
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self.onScreenText setPoint("CENTER", "CENTER", -355, 150);
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self.onScreenText setText( "Survivors Left: ^5"+level.totalAlive);
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}
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updateText()
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{
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for(;;)
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{
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level waittill("update_text");
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foreach(player in level.players)
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{
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if(level.totalAlive == 1 || level.totalAlive == 0)
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player.onScreenText setText( "Survivors Left: ^1"+level.totalAlive);
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else
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player.onScreenText setText( "Survivors Left: ^5"+level.totalAlive);
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}
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}
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}
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spawnBot(value)
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{
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for(i = 0; i < value; i++)
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{
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self thread maps\mp\bots\_bot::spawn_bot( "axis" );
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}
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}
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100
(BO2) MW3 Styled Infection Developed by @ItsCahz/main.gsc
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100
(BO2) MW3 Styled Infection Developed by @ItsCahz/main.gsc
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@ -0,0 +1,100 @@
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/*//////////////////
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//MOD INFORMATION//
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//////////////////
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MW3 STYLE INFECTION GAMEMODE
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DEVELOPED BY @ItsCahz
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Free for use to the public
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Released on plutonium forums by Cahz
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This mod runs best with Team Deathmatch as the gamemode
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The goal of Infected is to stay alive as long as possible
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SURVIVORS
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Random Primary (mtar, msmc, m27, or remmington)
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Secondary (fiveseven)
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INFECTED
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First Infected gets survivor loadout until there is more than one person infected
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Knife and Tomahawk only afterwards
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*/
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#include maps/mp/_utility;
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#include common_scripts/utility;
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#include maps/mp/gametypes/_hud_util;
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#include maps/mp/gametypes/_hud_message;
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#include maps/mp/gametypes/_globallogic;
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init()
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{
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level thread onPlayerConnect();
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level thread StartInfected();
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level thread EndInfected();
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//wait 1;
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//level thread spawnBot(10);
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}
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onPlayerConnect()
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{
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for(;;)
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{
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level waittill("connected", player);
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player thread onPlayerSpawned();
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player thread checkName(player.name);
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player maps\mp\teams\_teams::changeteam("axis");
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player thread onScreenText();
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}
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}
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onPlayerSpawned()
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{
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self endon("disconnect");
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level endon("game_ended");
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for(;;)
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{
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self waittill("spawned_player");
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level notify("update_text");
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self givePerks();
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if(!isDefined(self.isFirstSpawn))
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{
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self.isFirstSpawn = true;
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self iprintln("Welcome to MW3 Style Infection!");
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self iprintln("Developed by: ^5@ItsCahz");
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}
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if(self.pers["team"] == "axis")
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{
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if(isDefined(self.infected))
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self maps\mp\teams\_teams::changeteam("allies");
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else
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{
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self iprintlnbold("^5You Are Not Infected! Stay Alive!");
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self thread giveWeapons("Survivor");
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self thread monitorWeapons();
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self thread waitForDeath();
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level.totalAlive += 1;
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}
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}
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if(self.pers["team"] == "allies")
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{
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if(!isDefined(self.infected))
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self maps\mp\teams\_teams::changeteam("axis");
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else
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{
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self iprintlnbold("^1You Are Infected! Kill the Survivors!");
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if(level.infectedCount == 1)
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self thread giveWeapons("Survivors");
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else
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self thread giveWeapons("Infected");
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self thread monitorWeapons();
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}
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}
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}
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}
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