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zomb++ (UPDATE)/dedicated_zm.cfg
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254
zomb++ (UPDATE)/dedicated_zm.cfg
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//////////////////////////////////////////////////
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/// PlutoT6 ZM ServerConfiguration file //
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//////////////////////////////////////////////////
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// This config best view with Notepad++ OR //
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// Other *nix compatible editors of your choice.//
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//////////////////////////////////////////////////
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// 0.1 Basic version //
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// 0.2 Added map list and map rotation //
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// 0.3 Added Colors and B3/Log/RCon section //
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// 0.4 Added gametype to map list and rotation //
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// 0.5 Added location to map list and rotation //
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// 0.6 Added Sharp Shooter and Gun game //
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// 0.7 Clean up //
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// 0.8 Additional gts -Fry //
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// 0.9 Cleaned up the mess Fry merged, //
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// added more comments //
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//////////////////////////////////////////////////
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// SERVER NAME & COLORS TIPS //
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//////////////////////////////////////////////////
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// ^0 Black //
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// ^1 Red //
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// ^2 Green //
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// ^3 Yellow //
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// ^4 Blue //
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// ^5 Cyan //
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// ^6 Pink //
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// ^7 White //
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//////////////////////////////////////////////////
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sv_hostname "^5ZOMBIES++ ^3[Dev:@ItsCahz]" //Give your server a name so you can spot it on the serverlist.
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//////////////////////////////////////////////////
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// GENERAL SETTINGS //
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//////////////////////////////////////////////////
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sv_offline "0" // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
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//g_password "" // Password protected Game Server
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party_maxplayers "4" // Maximum players that are allowed in your server (1-8)
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//sv_minPing "0" // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
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//sv_maxPing "400" // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
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//zm_gungame "1" // Enable Pluto's custom Gun Game?
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//zm_sharpshooter "1" // Enable Pluto's custom Sharp Shooter?
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gts zmDifficulty "1" // Difficulty? 0 = Easy, 1 = Normal
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gts startRound "1" // Starting Round. Only Survival and Grief have this option!
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//gts autoTeamBalance "1" // Auto team balancing
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//gts teamCount "2" // Turn this on for grief only!
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//gts magic "0" // Remove all supernatural assistance? Only Survival and Grief have this option!
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//gts headshotsonly "1" // Headshots only? Only Survival and Grief have this option!
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//gts allowdogs "1" // Allow Hellhounds? Only Survival has this option!
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//gts cleansedLoadout "1" // Allow players to choose their Loadout? Only Turned has this option!
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//set g_loadScripts "0"
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//Welcome to Zombies++! you can enable or disable all functions in this file!
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//almost no need to edit the GSC
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//Developed by @ItsCahz
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//huge credits to _Ox and JezuzLizard! without their releases, this wouldn't be possible!
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//Zombies++ is not meant to be an "over the top" modded experience
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//I wanted this to be an addition to the vanilla zombies
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//credit to JezuzLizard! huge thanks for the server config base!
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//game options
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set playerStartingPoints 500 //staring points
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set perkLimit 9 //perk limit *NOTE CUSTOM PERKS COUNT TOWARDS THE PERK LIMIT! EXCEPT PHD FLOPPER
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set zombieAiLimit 32 //32 = hard mode fuck yes
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set zombieActorLimit 32 //32 zombies tryna eat ur face haha get fuckd
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set midroundDogs 0 //mid round puppers
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set noEndGameCheck 0 //noendgamecheck
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set soloLaststandWeapon "m1911_upgraded_zm" //Solo last stand weapon (so like if ur reviving urself with quick revive typ shit)
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set coopLaststandWeapon "m1911_zm" //last stand weapon is in co-op
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set startWeaponZm "m1911_zm" //weapon player starts with
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set disableWalkers 0 //make all zombies runners (theyre fast af boi)
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set roundNumber 1 //round number to start on
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set soloModeDisabled 1 //disable solo mode - fixes quick revive price and Mob of the Dead Afterlife count to 1 instead of 3
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//main Zombies++ options
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set enableZombieCounter 1 //enable or disable on screen zombie counter
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set antiKitingEnabled 0 //anti kiting means if there are 3 or less zombies left, the zombies will get auto killed after X amount of time to keep the game going. (DISABLED BY DEFAULT)
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set customMysteryBoxPriceEnabled 0 //override mystery box price
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set customBankEnabled 1 //enable custom bank (this does not fix the bank, but just emulates the withdraw part of it)
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set disableAllCustomPerks 0 //override any enabled custom perks and disable all
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set zmPowerupsNoPowerupDrops 0 //override powerup drops
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//Zombies++ options
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//main options
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set antiKitingWaittime 45 //if anti kiting is enabled, how long until zombies get auto killed
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set customMysteryBoxPrice 10 //custom mystery box price
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set customBankTotal 25000 //the total amount in each player's bank (needs to be a multiple of 1000)
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//custom perk machines
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set enablePHDFlopper 1 //enable custom phdflopper perk machine on maps (Nuketown, Tranzit, Buried, MOTD, Die Rise)
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set enableStaminUp 1 //enable custom staminup perk machine on maps (Nuketown, Tranzit, MOTD, Die Rise)
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set enableDeadshot 1 //enable custom deadshot perk machine on maps (Nuketown, Tranzit, Buried, Die Rise)
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set enableMuleKick 1 //enable custom mulekick perk machine on maps (Nuketown, Tranzit)
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//custom powerup drops
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set zmPowerupsMoneyDropEnabled 1
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set zmPowerupsPackAPunchEnabled 0
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set zmPowerupsUnlimitedAmmoEnabled 1
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set zmPowerupsFastFeetEnabled 1
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//powerups properties
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set maxPowerupsPerRound 4 //max number of powerups in any 1 round
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set powerupDropRate 6000 //drop rate for powerups (lower is faster) 2000 is default(?) but that feels too easy
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set zombiesAlwaysDropPowerups 0 //zombies always drop powerups (will stop dropping after max limit is hit)
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set fourPlayerPowerupScore 50 //powerup score per kill with 4 players
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set threePlayerPowerupScore 50 //powerup score per kill with 3 players
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set twoPlayerPowerupScore 50 //powerup score per kill with 2 players
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set onePlayerPowerupScore 50 //powerup score per kill with 1 player
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set powerupScoreMeleeKill 80 //powerup score per melee kill
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set powerupScoreHeadshotKill 50 //powerup score per headshot kill
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set powerupScoreNeckKill 20 //powerup score per neck kill
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set powerupScoreTorsoKill 10 //powerup score per torso kill
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//enable or disable powerups
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set zmPowerupsNukeEnabled 1 //enable nuke powerup
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set zmPowerupsInstaKillEnabled 1 //enable insta kill powerup
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set zmPowerupsMaxAmmoEnabled 1 //enable max ammo powerup
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set zmPowerupsDoublePointsEnabled 1 //enable double points powerup
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set zmPowerupsCarpenterEnabled 1 //enable carpenter powerup
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set zmPowerupsFireSaleEnabled 1 //enable fire sale powerup
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set zmPowerupsPerkBottleEnabled 1 //enable perk bottle powerup
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set zmPowerupsZombieBloodEnabled 1 //enable zombie blood powerup
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//zombie properties dvars
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set overrideZombieTotalPermanently 0
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set overrideZombieTotalPermanentlyValue 100
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set overrideZombieHealthPermanently 0
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set overrideZombieHealthPermanentlyValue 150
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set overrideZombieMaxHealth 0
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set overrideZombieMaxHealthValue 150
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set zombieSpawnRate 1.75 //2 is default 1.75 feels slightly nicer
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set zombieSpawnRateMultiplier 0.95
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set zombieSpawnRateLocked 0
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set zombiesPerPlayer 6
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set zombieHealthIncreaseFlat 100
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set zombieHealthIncreaseMultiplier 0.1
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set zombieHealthStart 150
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set zombieNewRunnerInterval 10
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set zombieMoveSpeed 10
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set zombieMoveSpeedLocked 1
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set zombieMoveSpeedCap 0
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set zombieMoveSpeedCapValue 1
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set zombieMoveSpeedMultiplier 10
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set zombieMoveSpeedMultiplierEasy 8
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set zombieMaxAi 24
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set belowWorldCheck -1000
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//round properties
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set customSpectatorsRespawn 1
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set zombieIntermissionTime 10
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set zombieBetweenRoundTime 15
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set roundStartDelay 0
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//player properties
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set bleedoutPointsLostAllPlayers 0.1
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set bleedoutPointsLostSelf 0.1
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set downedPointsLostSelf 0.05
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set playerStartingLives 1
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set fourPlayerScorePerZombieKill 50
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set threePlayerScorePerZombieKill 50
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set twoPlayerScorePerZombieKill 50
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set onePlayerScorePerZombieKill 50
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set pointsPerNormalAttack 10
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set pointsPerLightAttack 10
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set shouldZombifyPlayer 0
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set alliesPointsMultiplier 1
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set axisPointsMultiplier 1
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//perk properties
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set empPerkExplosionRadius 420
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set empPerkOffDuration 90
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set riotshieldHitPoints 2250
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set juggHealthBonus 160
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set permaJuggHealthBonus 190
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set minPhdExplosionDamage 1000
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set maxPhdExplosionDamage 5000
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set phdDamageRadius 300
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//builtin dvars
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//sets whether the mystery box moves ever
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set magic_chest_movable 1
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//sets how close players have to be to revive another player
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set revive_trigger_radius 75
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//sets the amount time before a player will bleedout after going down
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set player_lastStandBleedoutTime 90
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//sets speed colas reload multiplier lower is better WARNING: animation doesn't sync
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set perk_weapReloadMultiplier 0.5
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//sets double taps firing speed multiplier lower is better
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set perk_weapRateMultiplier 0.75
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//sets deadshot crosshair size multiplier lower is better
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set perk_weapSpreadMultiplier 0.70
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// B3, GAME LOG & RCON SETTINGS //
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//////////////////////////////////////////////////
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g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
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g_log "" // Disable logs per default.
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g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
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rcon_password "" // RemoteCONtrol password, needed for most management tools.
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// MAP LIST WITH ALL GAME MODES AND LOCATIONS //
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//////////////////////////////////////////////////
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// At the moment only the first game mode of //
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// each map works on dedicated servers (31/3/18)//
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//////////////////////////////////////////////////
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// Buried aka Resolution 1295 //
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//////////////////////////////////////////////////
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//gametype zclassic loc processing map zm_buried//
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//////////////////////////////////////////////////
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// Die Rise aka Great Leap Forward //
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//////////////////////////////////////////////////
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//gametype zclassic loc rooftop map zm_highrise//
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//////////////////////////////////////////////////
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// Nuketown //
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//////////////////////////////////////////////////
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//gametype zstandard loc nuked map zm_nuked //
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//////////////////////////////////////////////////
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// Mob of the Dead //
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//////////////////////////////////////////////////
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//gametype zclassic loc prison map zm_prison//
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//////////////////////////////////////////////////
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// Origins //
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//Make sure you don't allow more than 4 players!//
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//////////////////////////////////////////////////
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//gametype zclassic loc tomb map zm_tomb //
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//////////////////////////////////////////////////
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// Diner (Turned only) //
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//////////////////////////////////////////////////
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//gametype zcleansed loc diner map zm_transit_dr//
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//////////////////////////////////////////////////
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// Green Run aka Bus Depot aka Farm aka Town //
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//////////////////////////////////////////////////
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//gametype zclassic loc transit map zm_transit //
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//////////////////////////////////////////////////
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//g_gametype zgrief
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//////////////////////////////////////////////////////////////////////////////////////
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//Unlike in other games/MP you should always define the game type and location. //
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//////////////////////////////////////////////////////////////////////////////////////
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//Die Rise
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sv_maprotation "gametype zclassic loc rooftop map zm_highrise"
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//Buried
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//sv_maprotation "gametype zclassic loc processing map zm_buried"
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//Alcatraz
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//sv_maprotation "gametype zclassic loc prison map zm_prison"
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//Tranzit
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//sv_maprotation "gametype zclassic loc transit map zm_transit"
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//Origins
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//sv_maprotation "gametype zclassic loc tomb map zm_tomb"
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//Nuketown
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//sv_maprotation "gametype zstandard loc nuked map zm_nuked"
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map_rotate
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