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//////////////////////////////////////////////////
/// PlutoT6 ZM ServerConfiguration file //
//////////////////////////////////////////////////
// This config best view with Notepad++ OR //
// Other *nix compatible editors of your choice.//
//////////////////////////////////////////////////
// 0.1 Basic version //
// 0.2 Added map list and map rotation //
// 0.3 Added Colors and B3/Log/RCon section //
// 0.4 Added gametype to map list and rotation //
// 0.5 Added location to map list and rotation //
// 0.6 Added Sharp Shooter and Gun game //
// 0.7 Clean up //
// 0.8 Additional gts -Fry //
// 0.9 Cleaned up the mess Fry merged, //
// added more comments //
//////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
//////////////////////////////////////////////////
// ^0 Black //
// ^1 Red //
// ^2 Green //
// ^3 Yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
//////////////////////////////////////////////////
sv_hostname "^5ZOMBIES++ ^3[Dev:@ItsCahz]" //Give your server a name so you can spot it on the serverlist.
//////////////////////////////////////////////////
// GENERAL SETTINGS //
//////////////////////////////////////////////////
sv_offline "0" // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
//g_password "" // Password protected Game Server
party_maxplayers "4" // Maximum players that are allowed in your server (1-8)
//sv_minPing "0" // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing "400" // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//zm_gungame "1" // Enable Pluto's custom Gun Game?
//zm_sharpshooter "1" // Enable Pluto's custom Sharp Shooter?
gts zmDifficulty "1" // Difficulty? 0 = Easy, 1 = Normal
gts startRound "1" // Starting Round. Only Survival and Grief have this option!
//gts autoTeamBalance "1" // Auto team balancing
//gts teamCount "2" // Turn this on for grief only!
//gts magic "0" // Remove all supernatural assistance? Only Survival and Grief have this option!
//gts headshotsonly "1" // Headshots only? Only Survival and Grief have this option!
//gts allowdogs "1" // Allow Hellhounds? Only Survival has this option!
//gts cleansedLoadout "1" // Allow players to choose their Loadout? Only Turned has this option!
//set g_loadScripts "0"
//Welcome to Zombies++! you can enable or disable all functions in this file!
//almost no need to edit the GSC
//Developed by @ItsCahz
//huge credits to _Ox and JezuzLizard! without their releases, this wouldn't be possible!
//Zombies++ is not meant to be an "over the top" modded experience
//I wanted this to be an addition to the vanilla zombies
//credit to JezuzLizard! huge thanks for the server config base!
//game options
set playerStartingPoints 500 //staring points
set perkLimit 9 //perk limit *NOTE CUSTOM PERKS COUNT TOWARDS THE PERK LIMIT! EXCEPT PHD FLOPPER
set zombieAiLimit 32 //32 = hard mode fuck yes
set zombieActorLimit 32 //32 zombies tryna eat ur face haha get fuckd
set midroundDogs 0 //mid round puppers
set noEndGameCheck 0 //noendgamecheck
set soloLaststandWeapon "m1911_upgraded_zm" //Solo last stand weapon (so like if ur reviving urself with quick revive typ shit)
set coopLaststandWeapon "m1911_zm" //last stand weapon is in co-op
set startWeaponZm "m1911_zm" //weapon player starts with
set disableWalkers 0 //make all zombies runners (theyre fast af boi)
set roundNumber 1 //round number to start on
set soloModeDisabled 1 //disable solo mode - fixes quick revive price and Mob of the Dead Afterlife count to 1 instead of 3
//main Zombies++ options
set enableZombieCounter 1 //enable or disable on screen zombie counter
set antiKitingEnabled 0 //anti kiting means if there are 3 or less zombies left, the zombies will get auto killed after X amount of time to keep the game going. (DISABLED BY DEFAULT)
set customMysteryBoxPriceEnabled 0 //override mystery box price
set customBankEnabled 1 //enable custom bank (this does not fix the bank, but just emulates the withdraw part of it)
set disableAllCustomPerks 0 //override any enabled custom perks and disable all
set zmPowerupsNoPowerupDrops 0 //override powerup drops
//Zombies++ options
//main options
set antiKitingWaittime 45 //if anti kiting is enabled, how long until zombies get auto killed
set customMysteryBoxPrice 10 //custom mystery box price
set customBankTotal 25000 //the total amount in each player's bank (needs to be a multiple of 1000)
//custom perk machines
set enablePHDFlopper 1 //enable custom phdflopper perk machine on maps (Nuketown, Tranzit, Buried, MOTD, Die Rise)
set enableStaminUp 1 //enable custom staminup perk machine on maps (Nuketown, Tranzit, MOTD, Die Rise)
set enableDeadshot 1 //enable custom deadshot perk machine on maps (Nuketown, Tranzit, Buried, Die Rise)
set enableMuleKick 1 //enable custom mulekick perk machine on maps (Nuketown, Tranzit)
//custom powerup drops
set zmPowerupsMoneyDropEnabled 1
set zmPowerupsPackAPunchEnabled 0
set zmPowerupsUnlimitedAmmoEnabled 1
set zmPowerupsFastFeetEnabled 1
//powerups properties
set maxPowerupsPerRound 4 //max number of powerups in any 1 round
set powerupDropRate 6000 //drop rate for powerups (lower is faster) 2000 is default(?) but that feels too easy
set zombiesAlwaysDropPowerups 0 //zombies always drop powerups (will stop dropping after max limit is hit)
set fourPlayerPowerupScore 50 //powerup score per kill with 4 players
set threePlayerPowerupScore 50 //powerup score per kill with 3 players
set twoPlayerPowerupScore 50 //powerup score per kill with 2 players
set onePlayerPowerupScore 50 //powerup score per kill with 1 player
set powerupScoreMeleeKill 80 //powerup score per melee kill
set powerupScoreHeadshotKill 50 //powerup score per headshot kill
set powerupScoreNeckKill 20 //powerup score per neck kill
set powerupScoreTorsoKill 10 //powerup score per torso kill
//enable or disable powerups
set zmPowerupsNukeEnabled 1 //enable nuke powerup
set zmPowerupsInstaKillEnabled 1 //enable insta kill powerup
set zmPowerupsMaxAmmoEnabled 1 //enable max ammo powerup
set zmPowerupsDoublePointsEnabled 1 //enable double points powerup
set zmPowerupsCarpenterEnabled 1 //enable carpenter powerup
set zmPowerupsFireSaleEnabled 1 //enable fire sale powerup
set zmPowerupsPerkBottleEnabled 1 //enable perk bottle powerup
set zmPowerupsZombieBloodEnabled 1 //enable zombie blood powerup
//zombie properties dvars
set overrideZombieTotalPermanently 0
set overrideZombieTotalPermanentlyValue 100
set overrideZombieHealthPermanently 0
set overrideZombieHealthPermanentlyValue 150
set overrideZombieMaxHealth 0
set overrideZombieMaxHealthValue 150
set zombieSpawnRate 1.75 //2 is default 1.75 feels slightly nicer
set zombieSpawnRateMultiplier 0.95
set zombieSpawnRateLocked 0
set zombiesPerPlayer 6
set zombieHealthIncreaseFlat 100
set zombieHealthIncreaseMultiplier 0.1
set zombieHealthStart 150
set zombieNewRunnerInterval 10
set zombieMoveSpeed 10
set zombieMoveSpeedLocked 1
set zombieMoveSpeedCap 0
set zombieMoveSpeedCapValue 1
set zombieMoveSpeedMultiplier 10
set zombieMoveSpeedMultiplierEasy 8
set zombieMaxAi 24
set belowWorldCheck -1000
//round properties
set customSpectatorsRespawn 1
set zombieIntermissionTime 10
set zombieBetweenRoundTime 15
set roundStartDelay 0
//player properties
set bleedoutPointsLostAllPlayers 0.1
set bleedoutPointsLostSelf 0.1
set downedPointsLostSelf 0.05
set playerStartingLives 1
set fourPlayerScorePerZombieKill 50
set threePlayerScorePerZombieKill 50
set twoPlayerScorePerZombieKill 50
set onePlayerScorePerZombieKill 50
set pointsPerNormalAttack 10
set pointsPerLightAttack 10
set shouldZombifyPlayer 0
set alliesPointsMultiplier 1
set axisPointsMultiplier 1
//perk properties
set empPerkExplosionRadius 420
set empPerkOffDuration 90
set riotshieldHitPoints 2250
set juggHealthBonus 160
set permaJuggHealthBonus 190
set minPhdExplosionDamage 1000
set maxPhdExplosionDamage 5000
set phdDamageRadius 300
//builtin dvars
//sets whether the mystery box moves ever
set magic_chest_movable 1
//sets how close players have to be to revive another player
set revive_trigger_radius 75
//sets the amount time before a player will bleedout after going down
set player_lastStandBleedoutTime 90
//sets speed colas reload multiplier lower is better WARNING: animation doesn't sync
set perk_weapReloadMultiplier 0.5
//sets double taps firing speed multiplier lower is better
set perk_weapRateMultiplier 0.75
//sets deadshot crosshair size multiplier lower is better
set perk_weapSpreadMultiplier 0.70
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// B3, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
g_log "" // Disable logs per default.
g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
rcon_password "" // RemoteCONtrol password, needed for most management tools.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// MAP LIST WITH ALL GAME MODES AND LOCATIONS //
//////////////////////////////////////////////////
// At the moment only the first game mode of //
// each map works on dedicated servers (31/3/18)//
//////////////////////////////////////////////////
// Buried aka Resolution 1295 //
//////////////////////////////////////////////////
//gametype zclassic loc processing map zm_buried//
//////////////////////////////////////////////////
// Die Rise aka Great Leap Forward //
//////////////////////////////////////////////////
//gametype zclassic loc rooftop map zm_highrise//
//////////////////////////////////////////////////
// Nuketown //
//////////////////////////////////////////////////
//gametype zstandard loc nuked map zm_nuked //
//////////////////////////////////////////////////
// Mob of the Dead //
//////////////////////////////////////////////////
//gametype zclassic loc prison map zm_prison//
//////////////////////////////////////////////////
// Origins //
//Make sure you don't allow more than 4 players!//
//////////////////////////////////////////////////
//gametype zclassic loc tomb map zm_tomb //
//////////////////////////////////////////////////
// Diner (Turned only) //
//////////////////////////////////////////////////
//gametype zcleansed loc diner map zm_transit_dr//
//////////////////////////////////////////////////
// Green Run aka Bus Depot aka Farm aka Town //
//////////////////////////////////////////////////
//gametype zclassic loc transit map zm_transit //
//////////////////////////////////////////////////
//g_gametype zgrief
//////////////////////////////////////////////////////////////////////////////////////
//Unlike in other games/MP you should always define the game type and location. //
//////////////////////////////////////////////////////////////////////////////////////
//Die Rise
sv_maprotation "gametype zclassic loc rooftop map zm_highrise"
//Buried
//sv_maprotation "gametype zclassic loc processing map zm_buried"
//Alcatraz
//sv_maprotation "gametype zclassic loc prison map zm_prison"
//Tranzit
//sv_maprotation "gametype zclassic loc transit map zm_transit"
//Origins
//sv_maprotation "gametype zclassic loc tomb map zm_tomb"
//Nuketown
//sv_maprotation "gametype zstandard loc nuked map zm_nuked"
map_rotate