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18 lines
1.1 KiB
Markdown
18 lines
1.1 KiB
Markdown
# ZOMBIES++
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If you want to just run the mod, use the precompiled version of the files to save time. If you want to change anything about Z++, you need to edit the open source code.
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## DIRECTIONS
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###### PRECOMPILED
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- Take the **maps** folder containing the precompiled files and directories and place it in your **t6r/data** folder
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- Make sure to replace your _**dedicated_zm.cfg**_ file with the one for Z++
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###### EDITING SOURCE CODE
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- Compile _**_clientids.gsc**_ as _**_clientids.gsc**_ and place it in the directory _**maps/mp/gametypes_zm/_clientids.gsc**_
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- Compile _**_zm_powerups.gsc**_ as _**_zm_powerups.gsc**_ and place it in the directory _**maps/mp/zombies/_zm_powerups.gsc**_
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- Compile _**_zm_chugabud.gsc**_ as _**_zm_chugabud.gsc**_ and place it in the directory _**maps/mp/zombies/_zm_chugabud.gsc**_
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- Make sure to replace your _**dedicated_zm.cfg**_ file with the one for Z++
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###### UPDATES V1.2
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- _**_zm_powerups.gsc**_ now holds all functions for custom powerups
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- _**_clientids.gsc**_ now holds all other functions for Z++
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- Fixed Zombie Blood
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- Fixed Zombie Counter
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- Optimized Code for Stability
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