1
0
mirror of https://github.com/Paintball/BO2-GSC-Releases.git synced 2025-06-10 14:57:56 -05:00
Files
BO2-GSC-Releases/Zombies Mods/Zombies++/v1.2/README.md
2021-06-10 16:11:07 -07:00

18 lines
1.1 KiB
Markdown

# ZOMBIES++
If you want to just run the mod, use the precompiled version of the files to save time. If you want to change anything about Z++, you need to edit the open source code.
## DIRECTIONS
###### PRECOMPILED
- Take the **maps** folder containing the precompiled files and directories and place it in your **t6r/data** folder
- Make sure to replace your _**dedicated_zm.cfg**_ file with the one for Z++
###### EDITING SOURCE CODE
- Compile _**_clientids.gsc**_ as _**_clientids.gsc**_ and place it in the directory _**maps/mp/gametypes_zm/_clientids.gsc**_
- Compile _**_zm_powerups.gsc**_ as _**_zm_powerups.gsc**_ and place it in the directory _**maps/mp/zombies/_zm_powerups.gsc**_
- Compile _**_zm_chugabud.gsc**_ as _**_zm_chugabud.gsc**_ and place it in the directory _**maps/mp/zombies/_zm_chugabud.gsc**_
- Make sure to replace your _**dedicated_zm.cfg**_ file with the one for Z++
###### UPDATES V1.2
- _**_zm_powerups.gsc**_ now holds all functions for custom powerups
- _**_clientids.gsc**_ now holds all other functions for Z++
- Fixed Zombie Blood
- Fixed Zombie Counter
- Optimized Code for Stability