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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Avogadro: decrease minimum attack distance

This commit is contained in:
Jbleezy
2023-04-13 16:42:04 -07:00
parent c42aaee890
commit 00573a6edf
3 changed files with 51 additions and 0 deletions

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@ -80,6 +80,9 @@
* All body shot kills award 50 points
* 4 round and 5 round special rounds happen more equally
### Avogadro
* Decreased minimum distance away from players to be able to attack
### Denizens
* Changed max amount that can be spawned at once from 2 total to 1 per player in the fog
* Changed spawn rate to 5 seconds (normally same spawn rate as zombies)

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@ -0,0 +1,46 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\zombies\_zm_ai_avogadro;
#include maps\mp\_visionset_mgr;
#include maps\mp\zombies\_zm;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zm_transit_bus;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_weap_riotshield;
check_range_attack()
{
enemy = self.favoriteenemy;
if ( isdefined( enemy ) )
{
vec_enemy = enemy.origin - self.origin;
dist_sq = lengthsquared( vec_enemy );
if ( dist_sq > 4096 && dist_sq < 360000 )
{
vec_facing = anglestoforward( self.angles );
norm_facing = vectornormalize( vec_facing );
norm_enemy = vectornormalize( vec_enemy );
dot = vectordot( norm_facing, norm_enemy );
if ( dot > 0.99 )
{
enemy_eye_pos = enemy geteye();
eye_pos = self geteye();
passed = bullettracepassed( eye_pos, enemy_eye_pos, 0, undefined );
if ( passed )
return true;
}
}
}
return false;
}

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@ -9,6 +9,7 @@
#include scripts\zm\replaced\zm_transit_ai_screecher;
#include scripts\zm\replaced\zm_transit_bus;
#include scripts\zm\replaced\_zm_riotshield;
#include scripts\zm\replaced\_zm_ai_avogadro;
#include scripts\zm\replaced\_zm_ai_screecher;
#include scripts\zm\replaced\_zm_weap_riotshield;
#include scripts\zm\replaced\_zm_weap_jetgun;
@ -35,6 +36,7 @@ main()
replaceFunc(maps\mp\zm_transit_ai_screecher::player_wait_land, scripts\zm\replaced\zm_transit_ai_screecher::player_wait_land);
replaceFunc(maps\mp\zm_transit_bus::bussetup, scripts\zm\replaced\zm_transit_bus::bussetup);
replaceFunc(maps\mp\zm_transit_bus::busscheduleadd, scripts\zm\replaced\zm_transit_bus::busscheduleadd);
replaceFunc(maps\mp\zombies\_zm_ai_avogadro::check_range_attack, scripts\zm\replaced\_zm_ai_avogadro::check_range_attack);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_spawning_logic, scripts\zm\replaced\_zm_ai_screecher::screecher_spawning_logic);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_melee_damage, scripts\zm\replaced\_zm_ai_screecher::screecher_melee_damage);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_detach, scripts\zm\replaced\_zm_ai_screecher::screecher_detach);