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https://github.com/JezuzLizard/BO2-Reimagined.git
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Avogadro: decrease minimum attack distance
This commit is contained in:
@ -80,6 +80,9 @@
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* All body shot kills award 50 points
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* All body shot kills award 50 points
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* 4 round and 5 round special rounds happen more equally
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* 4 round and 5 round special rounds happen more equally
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### Avogadro
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* Decreased minimum distance away from players to be able to attack
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### Denizens
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### Denizens
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* Changed max amount that can be spawned at once from 2 total to 1 per player in the fog
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* Changed max amount that can be spawned at once from 2 total to 1 per player in the fog
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* Changed spawn rate to 5 seconds (normally same spawn rate as zombies)
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* Changed spawn rate to 5 seconds (normally same spawn rate as zombies)
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46
scripts/zm/replaced/_zm_ai_avogadro.gsc
Normal file
46
scripts/zm/replaced/_zm_ai_avogadro.gsc
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@ -0,0 +1,46 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\animscripts\zm_utility;
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#include maps\mp\zombies\_zm_ai_avogadro;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\zombies\_zm;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_ai_basic;
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#include maps\mp\zm_transit_bus;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_weap_riotshield;
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check_range_attack()
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{
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enemy = self.favoriteenemy;
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if ( isdefined( enemy ) )
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{
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vec_enemy = enemy.origin - self.origin;
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dist_sq = lengthsquared( vec_enemy );
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if ( dist_sq > 4096 && dist_sq < 360000 )
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{
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vec_facing = anglestoforward( self.angles );
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norm_facing = vectornormalize( vec_facing );
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norm_enemy = vectornormalize( vec_enemy );
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dot = vectordot( norm_facing, norm_enemy );
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if ( dot > 0.99 )
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{
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enemy_eye_pos = enemy geteye();
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eye_pos = self geteye();
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passed = bullettracepassed( eye_pos, enemy_eye_pos, 0, undefined );
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if ( passed )
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return true;
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}
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}
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}
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return false;
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}
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@ -9,6 +9,7 @@
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#include scripts\zm\replaced\zm_transit_ai_screecher;
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#include scripts\zm\replaced\zm_transit_ai_screecher;
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#include scripts\zm\replaced\zm_transit_bus;
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#include scripts\zm\replaced\zm_transit_bus;
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#include scripts\zm\replaced\_zm_riotshield;
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#include scripts\zm\replaced\_zm_riotshield;
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#include scripts\zm\replaced\_zm_ai_avogadro;
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#include scripts\zm\replaced\_zm_ai_screecher;
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#include scripts\zm\replaced\_zm_ai_screecher;
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#include scripts\zm\replaced\_zm_weap_riotshield;
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#include scripts\zm\replaced\_zm_weap_riotshield;
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#include scripts\zm\replaced\_zm_weap_jetgun;
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#include scripts\zm\replaced\_zm_weap_jetgun;
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@ -35,6 +36,7 @@ main()
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replaceFunc(maps\mp\zm_transit_ai_screecher::player_wait_land, scripts\zm\replaced\zm_transit_ai_screecher::player_wait_land);
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replaceFunc(maps\mp\zm_transit_ai_screecher::player_wait_land, scripts\zm\replaced\zm_transit_ai_screecher::player_wait_land);
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replaceFunc(maps\mp\zm_transit_bus::bussetup, scripts\zm\replaced\zm_transit_bus::bussetup);
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replaceFunc(maps\mp\zm_transit_bus::bussetup, scripts\zm\replaced\zm_transit_bus::bussetup);
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replaceFunc(maps\mp\zm_transit_bus::busscheduleadd, scripts\zm\replaced\zm_transit_bus::busscheduleadd);
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replaceFunc(maps\mp\zm_transit_bus::busscheduleadd, scripts\zm\replaced\zm_transit_bus::busscheduleadd);
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replaceFunc(maps\mp\zombies\_zm_ai_avogadro::check_range_attack, scripts\zm\replaced\_zm_ai_avogadro::check_range_attack);
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replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_spawning_logic, scripts\zm\replaced\_zm_ai_screecher::screecher_spawning_logic);
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replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_spawning_logic, scripts\zm\replaced\_zm_ai_screecher::screecher_spawning_logic);
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replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_melee_damage, scripts\zm\replaced\_zm_ai_screecher::screecher_melee_damage);
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replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_melee_damage, scripts\zm\replaced\_zm_ai_screecher::screecher_melee_damage);
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replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_detach, scripts\zm\replaced\_zm_ai_screecher::screecher_detach);
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replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_detach, scripts\zm\replaced\_zm_ai_screecher::screecher_detach);
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