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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Sliquifier: rotate teddy bear model over time

This commit is contained in:
Jbleezy
2023-03-08 17:29:54 -08:00
parent 8e6ca270aa
commit 01fbf7115b
2 changed files with 5 additions and 5 deletions

View File

@ -357,7 +357,7 @@
* Gets destroyed after activating 15 times
### Maxis Drone
* Added hint strings for purchased, already have one, can only be one, and cooling down
* Added hint strings for purchased, can only be one, and cooling down
* Switches back to correct weapon after deploying
## Bank

View File

@ -356,15 +356,15 @@ model_fly_away_think(weaponname)
wait 0.05;
}
joker_model.angles += (90, 0, 0);
playfx( level._effect["poltergeist"], self.origin );
joker_model rotateto( joker_model.angles + (90, 0, 0), 0.5 );
joker_model waittill( "rotatedone" );
while (maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( weaponname, undefined ))
{
wait 0.05;
}
joker_model.angles -= (90, 0, 0);
playfx( level._effect["poltergeist"], self.origin );
joker_model rotateto( joker_model.angles - (90, 0, 0), 0.5 );
joker_model waittill( "rotatedone" );
}
}